Posts that Berhan K is monitoring

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March 24, 2010 19:08
Philipp Leibeck 387 posts(s)

Topic: Are you F****** kidding me?

hehe, Sly, in your position i would have felt excited, too. Patrick, good luck! You have no more CPU monster in your way to the final … that’s an advantage

 
March 24, 2010 13:09
Sly 678 posts(s)

Topic: Are you F****** kidding me?

in all fairness when it comes to league games i accept it, because everyone has them. So in the end we all have an “even” amount of unfair losses. The CL thing just felt horrible for me, especially after winning it last season!

I feel sorry for you Philipp, but for us french teams it was good to see you being struck by the Eindhoven nightmare :)

 
March 24, 2010 11:26
Patrick C. 117 posts(s)

Topic: Are you F****** kidding me?

…your nightmare is my dream lol!

In all seriousness, there’s no good reason why I made it through the next round…

 
March 24, 2010 09:01
Philipp Leibeck 387 posts(s)

Topic: Are you F****** kidding me?

@Sly: Now your nightmare Eindhoven is mine aswell …

2 × 3
4-4-2 formation 3-5-2
58% possession 42%
37 shots 8
27 shots on target 8
89% accurrate passes 94%
64% effective tackles 20%
2 corners 2
8 offsides 8
6 fouls 8

 
March 23, 2010 23:50
Kuroyuki 65 posts(s)

Topic: New Youth players

I thought of this recently and decided to post it for general consideration.

As it currently stands you get given a new youth player when a current youth goes to contract or leaves the club without control of what role he plays on the field (G,D,M or A). My suggestion is that you get a list of currently available youth players for your team. So when you come around to needing a new youth player replacement, you get a list of 4 players (1 x G, 1 x D, 1 x M and 1 x A). The player stats are hidden so you wont know which is good and which is bad, but it could be made so that 1 of the 4 is a player with future potential. Having this choice of pick for youth players could help prevent having a youth bench loaded up with 1 particular player type (G,D,M or A).

 
March 23, 2010 14:30
Ilian Stefanov 37 posts(s)

Topic: Are you F****** kidding me?

Happens all the time sly, this is mine from last week. My match didnt really matter, but look below… yikes!

1 × 1
4-4-2 formation 4-4-2
32% possession 68%
3 shots 30
3 shots on target 20
84% accurrate passes 88%
26% effective tackles 72%
0 corners 4
5 offsides 12
7 fouls 0

 
March 22, 2010 15:37
Paradokus 33 posts(s)

Topic: Are you F****** kidding me?

@Carlos – Everybody can miss a penalty… These things also happen in real life! How can a 100 shooting miss a free kick or dont finish a chance… If Cristiano Ronaldo in real life was a 100 shooting… Wouldn’t he make 5 goals every game??

@Sly – Bad things happen.. To many of these things happen in the game.. And the stats make it even worse! Things get improved really slowly… But as the former CL winner you are! Cant win it every year! Next season another chance!

 
March 22, 2010 04:45
Gabriel Cesario 4,285 posts(s)

Topic: Are you F****** kidding me?

Looks like you guys are starting to lose your patience :)
I understand that. I saw your matches Sly and I was really surprised. I’m still living in a hotel here in Australia but tomorrow I will finally go to an apartment. It won’t take much longer now until I am able to catch up the pending work I left in the match engine.

 
March 20, 2010 23:01
Carlos Marcel 3 posts(s)

Topic: Are you F****** kidding me?

hey im Tenerife’s manager i played my qualifications for CL vs Hertha Berlin.. In the second leg i did 1-1 at Hertha stadium… just want to know how a 100 shooting could misss a fucking penalty… this game is shitty or what…….

 
March 20, 2010 20:24
Sly 678 posts(s)

Topic: Are you F****** kidding me?

My qualify games for CL vs a CPU team as Defender of the CL trophy!

1 × 0
3-5-2 formation 4-4-2
42% possession 58%
11 shots 23
9 shots on target 20
94% accurrate passes 89%
33% effective tackles 47%
1 corners 4
8 offsides 5
7 fouls 4

1 × 3
4-4-2 formation 3-5-2
55% possession 45%
29 shots 14
22 shots on target 9
88% accurrate passes 96%
51% effective tackles 32%
1 corners 1
1 offsides 6
7 fouls 6

This really makes me feel like quitting. What kind of bullshit is this? I was suppose to defend my title in CL…..

 
January 04, 2010 19:02
Fernando França 14 posts(s)

Topic: Future of Rubysoccer

iPhone version ftw :)

Ruby is damn slow for the backend processing (right marginais?), it would be great if some logic could be moved to another language to speed things up ;)

Danilo wanted to integrate bugtracking, forums and more in another platform, I don’t know how much he has worked on this aspect.

Finally, as far as my very sporadic contributions are concerned, there should be a new version of the match replay written in Flash (which should look smoother / prettier too)!
(Gabriel: gzip + bytecode all that crappy match replay input format, thanks!)

Wish you all a great new year!

 
December 21, 2009 22:02
Simon M. 64 posts(s)

Topic: Future of Rubysoccer

regarding Club World Cup, if in a future there is a plan to implement new nations and new Continents this can work the way it is. if its changed and “any” team can play it, then this will have to be changed in a future. the real Club World Cup is a competition where only the Champions of the Continental competition compete

-UEFA Champions League
-2009 Copa Libertadores
-CONCACAF Champions League
-AFC Champions League
-CAF Champions League
-OFC Champions League
-Winners of the Host Nation League

This is the format, up to right now Rubysoccer has it right, the winner of Champions League and the Winner of Copa Libertadores, the only problem is that there are only nations from these 2 continents. in real life you do not see the second best seeded player of Champions League playing Club World Cup its only the Champion.

To solve this we need more TEAMS. I know that thre are not that many players right now, and that not all the nations will have managers, but there will be one thing for sure,…. the game will be a bit more balanced.

about match engine, there needs to be something done to this. as well as player morale and the finances. (and the transfer market,….the way we do deals)

and about the idea that you need to pay to play, (or to have other benefits such as “VIP”) I think that this desition is up to Danilo and Gabriel. if they think that this will be benefitial to them and they do not lose a lot of managers, then they can do it. but you have to think about it, if there is a fee, half of the managers are not going to be able to play, and then you got yourself a boring game with no managers to manage teams. and give suggestions for improvements.

Sorry for my spelling.

 
December 21, 2009 21:38
Vaughn 609 posts(s)

Topic: Future of Rubysoccer

no offence, but if i have to pay you won’t see me here again :) money flow it to low to pair for a game like this.

 
December 20, 2009 00:04
Davison 828 posts(s)

Topic: Future of Rubysoccer

another idea is have there be an incentive like financial income to team gets increased with vip membership

 
December 20, 2009 00:03
Davison 828 posts(s)

Topic: Future of Rubysoccer

offer the game for free but also offer a vip membership

including in the membership you can see your players development status to see if they are improving fast slow or not at all

include things like personal player training that focuses on up to 3 players per 6 tick that allows you to focus on a certain trait * ie passing shooting ect to better them
and allow 12 per season.

include having more than 5 youth and if your a vip you get 6 or 7

just ideas

 
December 19, 2009 13:50
amacb 241 posts(s)

Topic: Future of Rubysoccer

Hello,

We are handfull of days away from 2010 and i think this game has very promising future. . The developers are really nice guys with full time jobs, maybe doing this for just a hobby or a side project that can bring some income in the future i dont know. My bet is they are just some IT guys with a passion of soccer :)

The fact is its costly and donations are not enough. I was wondering how many of us is ready to pay monthly fee for a game like this.

I for one believe donations is not a solution and i am ready to pay for this game after couple of improvements.

Better Match engine
Club World Cup
Players Morale
Finance

After these implemented the current dimensions can be kept free with limitations and a new one be opened to paying members with all the features.

 
November 07, 2009 00:57
stephen 17 posts(s)

Topic: Peter Strand

or perhaps he sold managersim/soccersim to Berhan ( i am sure you remember him) the other month…………

 
October 27, 2009 14:55
Sly 678 posts(s)

Topic: Peter Strand

Perhaps he’s willing to share his wisdom on the game and help make it better :)

 
October 23, 2009 20:50
Danilo Castilho 1,003 posts(s)

Topic: Peter Strand

Welcome, Peter!

 
October 23, 2009 18:00
Vaughn 609 posts(s)

Topic: Peter Strand

Nice, now go join a team!

 
October 23, 2009 16:08
Patrick C. 117 posts(s)

Topic: Peter Strand

The man, the legend!

 
October 23, 2009 15:23
Gabriel Cesario 4,285 posts(s)

Topic: Peter Strand

Ladies and Gentleman, I give you Peter Strand:

http://www.rubysoccer.com/game/manager_info/2675 (MediumTicker)

http://www.rubysoccer.com/users/2430

For those who doesn’t know Peter he is the creator of ManagerSim, the football management game that made me and Danilo decide to create RubySoccer. Peter kindly joined RubySoccer to take a look on what we have so far. It’s an honor to have him around! This game would probably not exist if it wasn’t for our addiction to MS.