Bug fixed: when filtering by international matches in the team matches screen you can now see North American continental competitions. This filter was also simplified to not contain the specific competitions names such as Champions League, Libertadores, etc.
Bug fixed: man of the match evolution step can no longer be completed in friendly matches.
Bug fixed: the “Welcome to our club” message will once again be sent to managers when their job applications to a team or national squad are accepted during the tick.
There is a new section in our Hall of Fame for player records. The World Team of the Season history has been moved to a new tab called Awards and the Players tab now shows information of retired players. At the moment the following records are captured when a player retires and displayed here:
For now only the top 10 players in each category are displayed, but soon you will be able to view additional players for each category as well click the player name to view more details about the player.
In the players hall of fame you can now click on a player’s name to go to a new screen with additional details for the player. It includes some general information (name, nationality, position), career information (starting season, club, longest stint, etc), awards and statistics for club, national squad and combined.
TestTicker’s exclusive feature of restricting the teams you can apply for has been rolled out to FastTicker and MediumTicker. That means you will only be able to apply for teams of class C or lower while unemployed, you can only apply for higher class teams if you are already managing a higher class team (e.g. you took your initially D team to class B, so now you can apply to other teams up to B class).
The rules for applying to class A and B teams have been relaxed. Managers who have won the Club World Cup at least once in their careers can apply to any team and managers who have won a top tier international cup (CL, Libertadores or CCL) can apply to B teams or lower.
In summary:
We have new rules in place for removing a player from the transfer list or changing the transfer parameters. Those two actions cannot be performed if there is a transfer proposal for the player from a human-managed team that satisfies the transfer price. However, if the player rejects the wage offer in that proposal then those restrictions do not apply and you are again free to cancel the transfer or change the parameters.
The calculation of the new team strength during the season tick has been modified. The old formula included all the players a team owns (even if loaned out) plus any players currently in the team from loan. The new formula will exclude the loaned in players and only consider the players a team owns (even if loaned out, as before).
New players will not have to play for national squad or be man of the match to improve at any point in their careers. Existing players may still require one of those things towards the end of their improvement, as usual. Manager have little to no control of how to complete those two types of improvement, hence the decision to take them out of the game.
There were also some tweaks in the order some of the improvement requirements appear. We have brought forward the “play abroad” requirement, swapping with the play international cup ones. Similarly, this is valid only for new players.
In the player’s Hall of Fame you can now expand the record lists to display 50 or 100 records each, in addition to the standard 10.
The average rating table in the competition statistics screen will now exclude players that have not played at least 3 matches in that competition. When no players have played 3 matches yet the table will still include all players as it is today.
The lists for top scorers, top assists and average rating in the competition statistics screen can now be expanded to display 50 or 100 records, similar to what has been done to the player’s hall of fame lists.
The list of players in the hall of fame now includes the team logo beside the player name for the team where he spent most of his career.
CPU teams will stop making offers for players whose transfer price is more than 10% above their base values. The exact base value for a player is not disclosed, but the estimated value should be a reasonable approximation in most cases, the only exceptions being right after a player is transferred or when the season changes and the player class changes with it.
The Player Info screen has had some look and feel adjustments. All the actions you could do from the Contract Information panel are now available in a separate Actions panel, just under it.
In addition to that, the Contract Information panel will tell you how many teams are interested in that player. This information appears only for players you own. At the moment there is no way to find out who is interested and there is no consolidated view that shows all players from your team that have someone else’s interest, that will come later.
The rules for forced transfers have changed and the player estimated values are being updated as I write this. Overall I expect the value for top players will remain largely the same or be reduced slightly, whereas the values for C players and lower will have a noticeable increase. This will better reflect the fact that some of these C players will be come great and should not be sold for 1M-2M as you see in FastTicker today.
Regarding forced transfers the rules are going to change immediately to match the new reality. Instead of the usual 2-12 multiplier you will now have a 1-5 multiplier. This multiplier will no longer be related to the player’s team and league classes, but to the stage they are in their evolution. A player that is just “born” would have a forced transfer multiplier that is close to 1, whereas a player that has finished improving would have a 5. As usual, these multipliers are doubled when trying to force players from humans.
We acknowledge there is a big impact on forced transfers, our next step is to include a “suggested offer” when you attempt a forced transfer, similar to the “suggested wage” you get today. WE’LL ALSO RESERVE THE RIGHT TO DECLINE FORCED TRANSFERS ON PLAYERS FROM HUMAN-MANAGED TEAMS UNTIL WE’RE SURE THE NEW MULTIPLIERS ARE FAIR FOR THIS SPECIFIC SCENARIO.
When attempting a forced transfer you will now see a suggested offer. Similar to the wage suggestion, the suggested value may be above or below the actual value required to successfully force the player transfer, and the error margin is worse when your negotiations level is low.
Recently we started recording in the player history when he was loaned to another team and when he returned from loan. These records are now visible in the player history screen along with the transfers. If a player was already on loan when the recording started you may see only an entry saying he returned from loan.
A lot of work has been going on behind the scenes to improve admin tools. Our efforts with regards to multi-account detection and penalties had good results, with managers deciding to abandon additional accounts in favour of playing without any penalties. We are now working on better ways for us to analyse the economy health of each dimension, so that we can more quickly act to balance it.
TestTicker now uses the concept of manager contracts, where teams offer contracts to managers instead of managers freely applying for jobs. All managers employed in the dimension were automatically given a contract that expires at the end of next season. If you are currently employed there, you can see your current contract in the Board screen.
When the contract is nearing its end, your team will offer a renewal if they’re interested or let you know otherwise. In the Job Center screen you can search for offers from smaller teams (classes C to F), in order to receive offers from A or B teams you need to be performing well in the current team.
At the moment this feature is very simple. If it is well received it can be improved to include specific goals to be met by the manager during his contract.
In the formations screen you are now unable to put a non-GK player as the goalkeeper. In the unlikely event where you don’t have a goalkeeper available to select (e.g. due to injury) the game will pick a non-GK player to be the goalkeeper during the match.
From next season in each dimension, the Strength and Class columns in the league ranking screen will have a comparison with the previous season. A positive/negative number beside the strength value will tell you how much each league’s strength has increased/decreased from last season. If the league’s class has changed, you will see an arrow beside the current class value.
We have added some filtering capabilities to the team players statistics screen. You can choose to view the numbers for all matches, club matches or national squad matches.
You are now able to move to a team which has recently bought a player from your current team, as long as the team you’re trying to move to did not have a manager when the transaction happened.
New option available in the messages screen to mark selected messages as read.
The pressure handling trait now affects neutral ground matches (e.g. cup finals). Previously the match engine treated neutral ground as home ground for both teams, but that is not accurate and has now been changed to be considered away ground for both, thus the pressure handling effect coming into picture.
New mechanisms are being put in place to adjust the economy balance in the game, our usual challenge. It is clear that smaller teams are barely able to pay their player wages, let alone buy players. As a result, lots of decent players are transfer listed and don’t receive a single offer, even when smaller teams could definitely use them in their first squad.
Our intent is to increase the merchandise and sponsorship values, especially for smaller teams, in order to provide a bottom-up boost in the player market. Analysis is still under way and even when the new code is in place it will take some time for the effects to be felt, but it feels like a step in the right direction.
When a manager leaves a club, any pending loan termination requests are now automatically accepted (as they would have been if the team had no manager when the request was initiated).
Merchandise and sponsorship income formulas have been updated. This should help lower class teams having more money available to improve their squads. Next step is look into how CPU teams manage investments and review adequacy of competition prizes (which were designed to directly support paying for club investments).