[admin_only] Improvements

Subscribe to [admin_only] Improvements 591 post(s), 10 voice(s)

 

November 12, 2018 05:01

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Your scout searches now have an extra checkbox that can be set for when you want to restrict the results to only players that fit your current transfer budget. Of course that applies only to transfer listed players, if your search includes non-listed, free or loan listed players those will still be present regardless of the “within budget” checkbox.

Another minor improvement was regarding the penalty you get in your scout search progress when you have players in your hotlist without having a corresponding scout report for them. If you have your own players hotlisted without a scout report they won’t affect the progress of scout searches.

 

December 20, 2018 07:27

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Changes released earlier this week:

1) You can now create Reminders to be automatically sent to you in a future turn. They can be accessed from your Mail screen in the top right corner sub-menu
2) Fixed bug on coach report result where minimum predicted main skill could exceed 100
3) Scout reports are not deleted once you buy a player, they will still be accessible from the player info screen until they expire.

 

January 03, 2019 05:06

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Another couple improvements to scout searches:

  • when you update inactive scout searches they automatically become active
  • scout searches now have a sequential id that is referenced by in-game messages that advise you an on-going search has failed to find any suitable players

 

January 19, 2019 23:03

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Improved the player tooltip in the formations screen. It now contains the player’s pressure handling and traits. In addition to that the skills are shown in the same order as in other game screens.

 

March 07, 2019 23:52

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When multiple teams are bidding for a player, the player decision will be like a raffle, where each team bidding for the player will have a number of “tickets” to compete based on how good is their offer, using same parameters we use today (wage, priority and stars) plus making use of the contract length. This way any bid would have at least 1 ticket to compete, ensuring small teams always have a chance greater than 0. Of course big clubs will most likely be competing with a much higher number of tickets and will still have a higher chance of hiring the player, and that’s how it should be.

The contract offer screen now includes the suggested contract length as well, in order to guide you on what to offer. As a rule of thumb, players that are still improving will prefer short contracts, players at peak will prefer medium contracts and declining players will prefer long contracts. This does not affect contract renewal…yet!

 

March 14, 2019 00:07

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We have updated the “Negotiation failed” message to show your odds for winning the dispute and the odds for the team that hired the player. This is just to give an idea of how strong your offer was compared to the winning one, remember that even the ones with lower odds can win.

 

March 14, 2019 03:51

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The number of spots available for international competitions in a given country is now based on the league ranking, not on the country ranking. In practice very few countries will be affected, as both rankings are almost aligned, but the aim of this change is to try and get stronger teams in the international competitions, as in theory the league ranking is a better representation of team strength in a given country top division whereas the country ranking is based on the team’s performance in international competitions.

We are not changing the number of spots available (yet), meaning for example that the 7th ranked European league will still have the same number of spots in the new system as the 7th ranked European country would have in the old system. Also, the country ranked will still be used to determine youth quality and as an evolution step requirement.

 

March 31, 2019 23:07

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Three changes related to contract renewals:

  • players will now take into account the contract length offered, meaning they may ask for a higher wage if you don’t offer their preferred length
  • when the player rejects an offer that was not for their preferred contract length, their counter offer will include two options, one with the length the manager offered and one with their preferred contract length
  • you can only renew player contracts after at least halfway through their current contract, instead of always being 72 after contract start

 

April 08, 2019 00:39

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You will now get messages when a player from your hotlist goes to the free transfer. Transfer listing was already covered and we had this gap for a long time, it has finally been addressed.

 

April 14, 2019 11:30

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When firing retiring players the contract break fee is now calculated based on end of season or contract end date, whatever comes first. Previously it was calculated always based on contract end date, even when it happened to be after player retirement.

 

April 26, 2019 01:52

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Players will now automatically return from loan if their “first division” or “team qualified for international cup” clauses are breached when the teams that had loaned them are relegated or knocked out from an international cup, respectively.

 

May 17, 2019 02:14

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Our traditional massive tech upgrade has been applied to the server. While this ensures we always have a modern stack, it may also impact some of the screens. Please let us know if you see anything broken.

 

June 04, 2019 08:01

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The error margin of suggested wages has been reduced by 25%. Hopefully your negotiations team will give you better wage suggestions from now on. Of course you can still get the odd suggestion (less frequently now), especially at lower investment levels, in which case you should probably follow your gut.

 

June 25, 2019 05:17

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National team managers are now able to select any class S or class A players to the squad instead of being strictly limited on what the game considers to be the best for a particular position. Where there are not enough players with those classes for a given position you will still see additional players listed as options.

 

July 03, 2019 00:07

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There are 8 new inactive teams in Germany in both dimensions, which means the bottom 3 teams in 2. Bundesliga will be relegated by the end of the season. The teams added are currently in the top 2 German divisions in real life and therefore deserve a place in the game.

 

July 09, 2019 05:17

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As discussed in our Facebook page, we have completed the change where CPU teams will always lose bids against managers, unless the wage offered by the managers are lower than the minimum the player would accept.

 

August 08, 2019 11:28

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Players with performance bonus stars only provide their bonus while they’re on the field. If they are not playing or leave the field for any reason, their bonus stop being applied. Similarly, if they enter the field during the match then their bonus start being applied.

This should not only be more realistic in terms of players only being motivated if their star teammates are playing but also it will avoid situations where rich teams would retain such star players just for their bonuses, even if they were not intending to use them in the field.

 

August 30, 2019 03:01

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The player Aggressiveness attribute has been removed from the game. We realised the attribute was not relevant enough to influence managers buying/selling decisions or match results. This is a small but important first step in simplifying some aspects of the game and also making room in the user interface in preparation for our mobile app.

 

September 09, 2019 02:35

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The number of players you can buy from the same manager per season has been increased from 2 to 3.

 

September 24, 2019 08:07

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Your scouts can now be requested to only look for players of a given nationality. By default they will look for any nationality. Remember we are talking about the player’s country of birth, not the country he is currently playing in.

 

October 24, 2019 05:01

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Administator

 

The manager settings screen has a new layout and a new option where you can choose how many turns in advance you want to see the contract expiring icon beside the player’s name in the player list screen. The default value for everyone is 36 turns, but you can now change it to 0, 12, 24 or 72.