June 13, 2008 18:17
Gabriel Cesario
4,296 posts(s)
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Topic: Some questions on game mechanics This is likely to change over time, tactics and the match engine will evolve continuously. We’ll try to make it the most configurable we can without making it too complex :-) Cheers! |
June 13, 2008 15:06
Gabriel Cesario
4,296 posts(s)
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Topic: Some questions on game mechanics Welcome Alban! Here are the answers: 1) There is no exact ratio for value/wage even though the calculation is similar. It is important to notice that the player value and wage may become inaccurate over time. When a player is transfered his value temporarily changes to the transfer value. The wage a player will accept depends on how much is his current wage. Free players tend to accept less than a similar player that has a team. In the other hand, players with high wages may accept reductions, but not necessarily to a “fair” value. It is a gradual process. 2) I don’t have a perfect answer for that, personally I tend to consider all attributes when buying a player. The important thing is know how each attribute is used during the match. 3) What you said makes sense, specially for passing and shooting, as the distance influences the accuracy. Note that these tactics apply to all players, so if, for instance, your midfielders have good passing but everyone else have awful passing skills they may miss more long passes. Sometimes it’s worth it, sometimes not. 4) Yes, friendlies are not counted in the players statistics. Scouts or coaches (to be added soon) will help you in evaluating a player potential. 5) The player has individual potential on each skill and that’s not influenced by the player position. The player position influences the starting value for the attributes. The only difference between an M and a DM for instance is that the DM’s tackle tend to start with a higher value than the M’s tackle, but their passing tend to start with similar values. That means a DM will usually be a more complete player than a M. Of course that is not always true :-) Hope this helps! |