February 19, 2016 09:57
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Starting next season you will be able to configure player tactics in your formations. That means you can give your players specific orders with regards to Passing Style, Passing Distance, Passing Priority, Shooting Distance and Tackle Intensity, or let them use the corresponding team orders that are already available today. This should bring an extra level of control to managers and improve the tactical aspect of the game. |
February 05, 2016 10:52
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Coaching screen now has a column indicating the report “age”. This should help you in analyzing your existing reports and deciding which ones to request again. |
February 04, 2016 10:40
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements When modifying a scout search there was a bug that prevented you from blanking out the value of a field. This has been fixed. Cheers |
February 04, 2016 01:45
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements You will not receive messages about bad morale players anymore, only when the morale becomes critical or goes out of critical. We’ve realized these message only clutter manager’s inboxes and are not very useful as the manager can easily check morale status from the formation screen when deciding which players to use. |
January 28, 2016 00:57
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements The new scout search model is in place. In the scouting screen you can define your search criteria, these searches will be progressed during the tick and, once 100% is reached, you’ll get a message from your scouts with a player recommendation or advising that no more players have been found. The in-game help has some more details if you’re interested. Cheers |
January 18, 2016 00:33
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Coaching influence on player evolution is back, but not exactly the way it was before. Each evolution step will have a recommended coach level attached to it, your Next Step report will tell you what that level is (existing reports will have to be re-generated). If your coach level is below that recommendation, it will take longer for the player to complete that step and improve. |
January 07, 2016 23:35
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements We have just introduced the concept of inactive countries. Such countries function as normal except that you cannot manage a club in them, you can only manage their national squad. The goal with this is to group managers together in the same countries to increase the level of interaction between them. As more managers join active countries we have some logic in place to activate additional countries. Similarly, if a country becomes empty and the other non-empty countries don’t have enough managers then the empty country will become inactive. We can always consider manually activating countries if people have a good reason to ask for it, otherwise we’ll stick to this new model. Cheers |
January 06, 2016 06:24
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements New managers that join RubySoccer from now on will be able to get up to three formation suggestions to help them in learning the game basics. Figuring out that real life formations may not work so well in RubySoccer can be tough on newbies so this feature aims to make the transition easier. Of course they will still have to figure out tactics, strategies and how to best use their players, all the system will do is suggest the positioning of players in the field without actually assigning players to the positions. |
January 04, 2016 00:21
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Additional player statistics added: fouls, successful passes (%), shots on target (%), goals scored (or conceded) on free kicks, penalty kicks and headers. Statistics screens are likely to change to better accomodate all this extra information. All these new stats will have 0 values for now and will start to be populated as matches happen. Other minor enhancements:
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January 03, 2016 21:57
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements You may have noticed that RubySoccer has been inaccessible during some periods in the last few days. That’s due to an incident with out host that is still being resolved. The situation seems to have improved but they haven’t confirmed the issue is fully addressed just yet, all we can do is wait at this point and hope they do it as soon as possible. When things like this happen you can always use our Facebook page to look for updates, report problems or simply post your questions and comments. |
December 30, 2015 04:14
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements I have just reduced player skills as previously announced. Scout reports for those players were also updated to reflect their new current skills. Cheers |
December 28, 2015 11:53
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements I have just started adding more player statistics to the game and the first two additions are goal assists and effective tackles average per match. You can find the assists information in the match report and in the player and team players statistics screens. Effective tackles average per match can be found in the player and team players statistics screens. Bear in mind that existing statistics have not been updated and this data will start being collected from now on. That means your averages for the current season may be inaccurate if your team is in the middle of a competition at the moment and that for old seasons and existing match reports these new values will show as zero. |
December 28, 2015 04:31
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Players now have a new attribute called “pressure handling” that can be seen in the player info screen. This will be used instead of stadium level to determine the penalty the player will receive when playing away matches. For now this attribute cannot be improved and in all existing players it has been set to “Poor”, whereas newly generated players can also have it as “Reasonable” or “Good”. |
December 28, 2015 02:29
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements We will reduce the player skills of existing players to speed up the effect of the two main changes done to the player generation process: reduced likelihood of great players for lower ranked countries and new evolution model. Without this skills reduction it will take too many seasons for these changes to have a real impact and there is no real negative effect in doing them as everybody is going to be affected the same and whoever has the best players today will continue to have the best players after the change. The reduction will be of 5 points in all skills for players 21 years old and over on FastTicker and 19 years old and over in MediumTicker. You can expect this to happen some time in the next 48 hours. |
December 26, 2015 08:40
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements We’re a bit late but RubySoccer’s Christmas gift to you is the new player evolution model. We’re still working on finishing touches related to CPU behaviour and proper game help about the new system but as the mechanics are all ready to go so I’ve decided to release it earlier. As usual, your feedback is important to fine tune the system and make it work better for everyone. Here is a summary of the changes:
Hopefully that’s enough information to start with. Please write in the forums or in our Facebook page if you have any questions about in the new system so we can make sure the answers go out to everyone and also make sure the system is working as intended. Enjoy! |
December 24, 2015 03:43
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements From now on, you will be able to know how long each team spent on each area of the field (defense, attack or midfield) – when in possession. The information is on the match report. Old matches will show 0% everywhere, as these calculations were just added. Merry Christmas! |
December 17, 2015 11:40
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements New player evolution model development update: the foundation of the new model is ready, meaning all the logic to determine the player evolution profiles, evolution steps and player progression is tested and working. Before releasing that though we need to finalise the changes to coaching and scouting, not to mention CPU negotiation behavior. Without this additional changes these other aspects of the game will be “broken”. |
December 14, 2015 05:31
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements In the past few days some users reported strange player rating in international cup matches. After some investigation I’ve found out it was related to the team expectation generation for international cups. The issue has now been rectified for the current season and shouldn’t happen in future seasons either. Cheers |
December 08, 2015 10:30
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements In the past week the focus has been on re-designing the player evolution model. We’ll still have evolution steps as we have today but each step will be tied to a requirement (training, playing official matches, playing first division matches, etc). Your coaching role will change, instead of determining how often players improve it will be used to give you insights about how to continue improving a player or how good a player will become for example. Stay tuned for more updates! |
November 30, 2015 03:54
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements CPU teams will now take in consideration player stamina when deciding the line-up for a match. As I’ve said before we don’t want to make CPU teams too smart but this is a basic feature that they should already be doing. Let’s see if they will now pose more of a challenge, especially the ones in international competitions where stamina management can become an issue. |
November 25, 2015 01:21
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements The messages screen has been modified to display the current message on top for mobile devices. On the desktop version messages continue to be displayed on the right hand side. Please let us know if this works better for mobile devices. Cheers |
November 25, 2015 01:12
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Loan list screen has been modified to conform with the new user interface design. It’s funny how we keep finding some screens that were not converted. If you see some screen that looks odd (gray background instead of white for example), please report! |
November 25, 2015 00:01
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements The scout search results screen will now display only the player last name instead of the full name. This change aims to better accommodate player names on the screen, for most players. We may still have to do some further adjustments but the screen looks a bit better now than it was before. |
November 23, 2015 01:36
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Managers will now receive messages when a player is injured during a match. |
November 18, 2015 00:14
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements The board expectations logic has been fixed so that the calculated number your team is measured against aligns with the expectation the board tells you. During the last season tick I had to re-generate expectations to manually fix it, next season tick will have it calculated correctly without need for manual intervention. |
November 11, 2015 13:55
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements I want you guys to start communicating more, so I’ve spent some time to make the forum more usable on a mobile device. There’s still some things that need to be done but the current changes should already make the experience much better. |
November 11, 2015 04:39
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements And by soon I meant now! The morale changes are now in place, you can remove your critical players from the transfer list but don’t forget they will start to negatively impact everyone else’s morale, so you’d better give them some match time or get rid of them. |
November 10, 2015 23:04
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements The morale system will be improved soon to give back some more control and decision power to the managers. Critical morale players will not be automatically transfer listed, they will instead negatively affect the morale of other players as time goes by. It will be up to managers to decide whether to transfer list them, try to recover their morale or ignore them. Bear in mind they will still refuse to renew their contracts, so if you don’t want to lose them you need to get them out of critical in time. |
November 10, 2015 12:25
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements Our portuguese (brazil) translations have been updated. Still have to update some help screens, but the game itself has been fully translated |
November 10, 2015 03:29
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Bug fixes: |