April 01, 2016 10:39
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Topic: [admin_only] Improvements Latest changes: |
March 31, 2016 12:13
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Topic: [admin_only] Improvements Additional improvements: |
March 30, 2016 01:25
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Topic: [admin_only] Improvements Another phase of the player status and non-listed offers feature has just been deployed! Every player’s overall status has been reset to 50% but they will be slowly updated as changes happen and offers are made. All players will now have their match participation status updated, including youths, retiring, goalkeepers and cpu-managed players. The morale concept has been replaced by the status concept and the tab where you used to see your players morale now display statuses. Having low match participation will no longer impact match performance or influence other players morale and will no longer be the sole criteria for a player deciding not to renew contract. When a player receives interesting transfer offers and he is not transfer listed, his overall status will decrease. When you make transfer offers to non listed players your players’ overall status may also decrease. Once the player status reaches 0 he will request to be transfer listed and will not accept contract renewal proposals. This may be too conservative but it’s better to start this way and evaluate what happens. Transfer offers to non listed players cannot be made if the player has renewed the contract in the last 72 turns and all non listed offers are dropped once the player contract is renewed. We are yet to do some changes so that the wage asked by players on renewal is affected by the offers against him and also by offers being done by his own team. CPU teams do not participate in this yet, meaning they will not yet react to unsolicited offers and will still be able to renew contracts when overall status is 0. That will change in the next update. As usual, all feedback is welcome. |
March 14, 2016 04:20
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Topic: [admin_only] Improvements I’ve realised players were now asking for exaggerated salary increases by considering teammates salaries. Even though they will continue to look for his teammates when asking for a new salary they will be less aggressive on their demands now. Also, the maximum wage allowed by the board now takes into account this smarter way players are asking for wages so you don’t end up losing players unnecessarily. |
March 11, 2016 11:06
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Topic: [admin_only] Improvements Small improvements pack: |
March 09, 2016 21:06
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Topic: [admin_only] Improvements I’ve fixed a reported bug where managers were unable to transfer list a player that had renewed contract in the last 72 turns instead of the usual check of hired by the team in the last 72 turns. In addition to that I’ve released a few more things related to non-transfer listed offers and player status, but they are just informational and are not active yet. There is a new Status tab from your players’ screen that will show you how happy he is with different aspects that matter to him. Once fully implemented this will be used to determine how easily he can be tempted by transfer offers (assuming such offers would potentially increase his status values) and decide to leave the club by requesting transfer and not accepting contract renewals. |
March 06, 2016 03:51
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Topic: [admin_only] Improvements A few improvements in one go! 1) Individual player tactics are now available. You can override your team instructions regarding tackling, passing and shooting for each player in your formation using the new Player Tactics tab from your Formation screen. 2) Contract renewals have been changed so that the new contract values are applied on the spot. You are also able to re-negotiate the player contract earlier than before. This is in preparation for the feature where teams will be able to make offers to your non listed players to persuade them to request a transfer from you. By offering a renewal with a better salary earlier on you are more likely to convince the player to stay in your squad. 3) When asking for a salary value players will take into account the salary paid to his teammates, if they earn more than average he may ask for more than average. Your negotiations department will take this into account when suggesting the salary you should offer. 4) You are already allowed to make transfer offers to non listed players, but for now the target player will not be affected by your offer and it will be entirely up to the manager to decide whether to transfer list him or not. That means CPU teams will just ignore such offers. Of course all this will change when this feature is fully implemented and these offers will have impacts on the target players and also negatively affect the players from the buyer team, this is just an early release of partial functionality. |
February 19, 2016 09:57
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Topic: [admin_only] Improvements Starting next season you will be able to configure player tactics in your formations. That means you can give your players specific orders with regards to Passing Style, Passing Distance, Passing Priority, Shooting Distance and Tackle Intensity, or let them use the corresponding team orders that are already available today. This should bring an extra level of control to managers and improve the tactical aspect of the game. |
February 05, 2016 10:52
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Topic: [admin_only] Improvements Coaching screen now has a column indicating the report “age”. This should help you in analyzing your existing reports and deciding which ones to request again. |
February 04, 2016 10:40
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Topic: [admin_only] Improvements When modifying a scout search there was a bug that prevented you from blanking out the value of a field. This has been fixed. Cheers |
February 04, 2016 01:45
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Topic: [admin_only] Improvements You will not receive messages about bad morale players anymore, only when the morale becomes critical or goes out of critical. We’ve realized these message only clutter manager’s inboxes and are not very useful as the manager can easily check morale status from the formation screen when deciding which players to use. |
January 28, 2016 00:57
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Topic: [admin_only] Improvements The new scout search model is in place. In the scouting screen you can define your search criteria, these searches will be progressed during the tick and, once 100% is reached, you’ll get a message from your scouts with a player recommendation or advising that no more players have been found. The in-game help has some more details if you’re interested. Cheers |
January 18, 2016 00:33
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Topic: [admin_only] Improvements Coaching influence on player evolution is back, but not exactly the way it was before. Each evolution step will have a recommended coach level attached to it, your Next Step report will tell you what that level is (existing reports will have to be re-generated). If your coach level is below that recommendation, it will take longer for the player to complete that step and improve. |
January 07, 2016 23:35
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Topic: [admin_only] Improvements We have just introduced the concept of inactive countries. Such countries function as normal except that you cannot manage a club in them, you can only manage their national squad. The goal with this is to group managers together in the same countries to increase the level of interaction between them. As more managers join active countries we have some logic in place to activate additional countries. Similarly, if a country becomes empty and the other non-empty countries don’t have enough managers then the empty country will become inactive. We can always consider manually activating countries if people have a good reason to ask for it, otherwise we’ll stick to this new model. Cheers |
January 06, 2016 06:24
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Topic: [admin_only] Improvements New managers that join RubySoccer from now on will be able to get up to three formation suggestions to help them in learning the game basics. Figuring out that real life formations may not work so well in RubySoccer can be tough on newbies so this feature aims to make the transition easier. Of course they will still have to figure out tactics, strategies and how to best use their players, all the system will do is suggest the positioning of players in the field without actually assigning players to the positions. |
January 04, 2016 00:21
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Topic: [admin_only] Improvements Additional player statistics added: fouls, successful passes (%), shots on target (%), goals scored (or conceded) on free kicks, penalty kicks and headers. Statistics screens are likely to change to better accomodate all this extra information. All these new stats will have 0 values for now and will start to be populated as matches happen. Other minor enhancements:
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January 03, 2016 21:57
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Topic: [admin_only] Improvements You may have noticed that RubySoccer has been inaccessible during some periods in the last few days. That’s due to an incident with out host that is still being resolved. The situation seems to have improved but they haven’t confirmed the issue is fully addressed just yet, all we can do is wait at this point and hope they do it as soon as possible. When things like this happen you can always use our Facebook page to look for updates, report problems or simply post your questions and comments. |
December 30, 2015 04:14
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Topic: [admin_only] Improvements I have just reduced player skills as previously announced. Scout reports for those players were also updated to reflect their new current skills. Cheers |
December 28, 2015 11:53
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Topic: [admin_only] Improvements I have just started adding more player statistics to the game and the first two additions are goal assists and effective tackles average per match. You can find the assists information in the match report and in the player and team players statistics screens. Effective tackles average per match can be found in the player and team players statistics screens. Bear in mind that existing statistics have not been updated and this data will start being collected from now on. That means your averages for the current season may be inaccurate if your team is in the middle of a competition at the moment and that for old seasons and existing match reports these new values will show as zero. |
December 28, 2015 04:31
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Topic: [admin_only] Improvements Players now have a new attribute called “pressure handling” that can be seen in the player info screen. This will be used instead of stadium level to determine the penalty the player will receive when playing away matches. For now this attribute cannot be improved and in all existing players it has been set to “Poor”, whereas newly generated players can also have it as “Reasonable” or “Good”. |
December 28, 2015 02:29
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Topic: [admin_only] Improvements We will reduce the player skills of existing players to speed up the effect of the two main changes done to the player generation process: reduced likelihood of great players for lower ranked countries and new evolution model. Without this skills reduction it will take too many seasons for these changes to have a real impact and there is no real negative effect in doing them as everybody is going to be affected the same and whoever has the best players today will continue to have the best players after the change. The reduction will be of 5 points in all skills for players 21 years old and over on FastTicker and 19 years old and over in MediumTicker. You can expect this to happen some time in the next 48 hours. |
December 26, 2015 08:40
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Topic: [admin_only] Improvements We’re a bit late but RubySoccer’s Christmas gift to you is the new player evolution model. We’re still working on finishing touches related to CPU behaviour and proper game help about the new system but as the mechanics are all ready to go so I’ve decided to release it earlier. As usual, your feedback is important to fine tune the system and make it work better for everyone. Here is a summary of the changes:
Hopefully that’s enough information to start with. Please write in the forums or in our Facebook page if you have any questions about in the new system so we can make sure the answers go out to everyone and also make sure the system is working as intended. Enjoy! |
December 24, 2015 03:43
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Topic: [admin_only] Improvements From now on, you will be able to know how long each team spent on each area of the field (defense, attack or midfield) – when in possession. The information is on the match report. Old matches will show 0% everywhere, as these calculations were just added. Merry Christmas! |
December 17, 2015 11:40
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Topic: [admin_only] Improvements New player evolution model development update: the foundation of the new model is ready, meaning all the logic to determine the player evolution profiles, evolution steps and player progression is tested and working. Before releasing that though we need to finalise the changes to coaching and scouting, not to mention CPU negotiation behavior. Without this additional changes these other aspects of the game will be “broken”. |
December 14, 2015 05:31
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Topic: [admin_only] Improvements In the past few days some users reported strange player rating in international cup matches. After some investigation I’ve found out it was related to the team expectation generation for international cups. The issue has now been rectified for the current season and shouldn’t happen in future seasons either. Cheers |
December 08, 2015 10:30
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Topic: [admin_only] Improvements In the past week the focus has been on re-designing the player evolution model. We’ll still have evolution steps as we have today but each step will be tied to a requirement (training, playing official matches, playing first division matches, etc). Your coaching role will change, instead of determining how often players improve it will be used to give you insights about how to continue improving a player or how good a player will become for example. Stay tuned for more updates! |
November 30, 2015 03:54
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Topic: [admin_only] Improvements CPU teams will now take in consideration player stamina when deciding the line-up for a match. As I’ve said before we don’t want to make CPU teams too smart but this is a basic feature that they should already be doing. Let’s see if they will now pose more of a challenge, especially the ones in international competitions where stamina management can become an issue. |
November 25, 2015 01:21
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Topic: [admin_only] Improvements The messages screen has been modified to display the current message on top for mobile devices. On the desktop version messages continue to be displayed on the right hand side. Please let us know if this works better for mobile devices. Cheers |
November 25, 2015 01:12
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Topic: [admin_only] Improvements Loan list screen has been modified to conform with the new user interface design. It’s funny how we keep finding some screens that were not converted. If you see some screen that looks odd (gray background instead of white for example), please report! |
November 25, 2015 00:01
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Topic: [admin_only] Improvements The scout search results screen will now display only the player last name instead of the full name. This change aims to better accommodate player names on the screen, for most players. We may still have to do some further adjustments but the screen looks a bit better now than it was before. |