Posts that Frenchi Melow is monitoring

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July 17, 2016 23:55
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

A new Traits tab has been added to your team players screen where you can see all of your player traits (including pressure handling) in a list format. In addition to that you can now see the coach prediction for your players’ main skill in the player info screen by just clicking in the main skill value, assuming you have a successful Evolution Stage report result for the player.

 
July 14, 2016 07:31
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

Two important changes on CPU buy/sell behavior:

  • The frequency each CPU team will transfer list and make proposals for players is now variable and will vary between 4 and 6 turns. This means that we’ll have CPU teams active in the market potentially every turn.
  • Transfer listed players from CPU teams can be sold in 1 turn instead of the usual 3
 
July 12, 2016 10:53
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

Player traits have just been added to the game as a “future feature”, similar to what we did with pressure handling. What that means is that existing players won’t develop any traits, but all players generated from now on will develop two traits during their career, one positive and one negative. Traits can be developed randomly at the same time the player skills increase and the manager receives a message about it.

We’ve also shuffled things around a bit in the player info screen to accomodate traits in a separate panel along with pressure handling. Star status has been moved from the contract info panel to the general info panel and is only displayed for star players. We’ll add a new tab to the team players screens to display traits and pressure handling of all your players as a list.

 
July 06, 2016 21:50
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

Investments updated in FastTicker and the old-style transfer budget is now in place. This means the amount of money you can spend on player transfers only depends on your total money balance and the amount of money you spend on wages. The idea is that you can never go below a certain threshold, and this threshold varies based on your wage expenses (if you spend more on wages you have less to spend on transfers and vice-versa).

The “fired for inactivity” period has been increased from 7 to 14 days. We’ve got feedback from users that have a busy life, sometimes miss the 7 days deadline and end up being fired and losing all their work. If this proves to be too much we can reduce it back in the future, but we believe it fits well currently.

Cheers

 
July 06, 2016 08:23
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

You can request all coach reports for a player at once with the new Request All Reports button in the player coach reports screen. There were also some enhancements in the order player evolution steps are generated in preparation to the player traits feature that is coming. Stay tuned!

 
July 05, 2016 01:27
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

In the player info screen you now have a tab for Awards. For now the only award possible is “Team of the Round”. Awards are sorted by season in descending order and when a player received multiple awards of a particular award you will see a multiplier in front of the award name, e.g. “2 x Team of the Round – Premiership”.

Sorting has been changed in the player list screen so that it now sorts in descending order on first click for player skills. The remaining columns will still sort ascending first.

 
June 30, 2016 00:49
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

Small improvements:
- Country ranking preview for next season is now sorted by points automatically
- Added sorting to scout reports screen

 
June 28, 2016 22:47
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

Are any of your players part of the Team of the Round? In the league screen there is now a tab for the Team of the Round, which is a selection of the players with the best performance in the last league round. We have a few improvements to do on this yet (link to player information, send messages to managers and add this to player statistics) but we decided to release it earlier for fun.

p.s.: MediumTicker will only show content on the new tab after the next league round

 
June 27, 2016 03:10
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

The titles screen for managers and teams now contain flags indicating the country each particular competition belongs to or no flag when it is an international competition. This is a small but nice addition that had no reason not to be there since the beginning!

Have you checked our game manual lately? We’ve been slowly adding content to that in order to make it easier for new players to learn the game. Experienced players might find something useful there as well, who knows? The manual can be found under the “?” menu on the top right (if you’re not using mobile) or at the bottom of your sandwich menu (if you’re using mobile).

Cheers

 
June 24, 2016 07:38
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

The transfer budget change from investment points to money/expenses based will happen almost fully automatically on transition from turn 12 to 13 next season in both dimensions. I’ll only have to do a manual server restart each time and that’s it. For now the only apparent change is the Investments screen missing the two areas to be removed and the transfer budget value displayed on your team’s main screen, it is now showing the budget minus any open offers you have.

Cheers

 
June 17, 2016 13:28
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

Bug fixes:
- when youth players were release any coach report that was in progress continued to be progressed until completion even though the old manager had no access to it
- adjusted the screen to replace a player in the national squad to the new game layout, hopefully the last screen we’ve missed.

 
June 08, 2016 08:44
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

We should not have teams from the same country drawn into the same international cup group anymore, unless of course the number of teams from a country exceeds the number of groups (which never happens in the current settings). In order to do this we had to compromise on the strength split logic, meaning we may have a particular groups composed with relatively stronger teams than others. Let’s see how it plays out the next time the groups are created.

Cheers

 
May 31, 2016 12:22
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

All match rating calculations have been revised, including the ones previously in place for GKs and defenders. Hopefully the new numbers are more realistic and result in a higher number of “average” ratings instead of too many highs and lows. Just to reiterate, the match simulation and corresponding player performance has not changed at all, just the final calculation of ratings.

 
May 12, 2016 08:20
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

New match rating calculation for defenders are in! I have a feeling they are a bit in the low side, but at least they are relatively easy to adjust if needed. The most important factors in the new calculation are tackle efficiency and minimum tackle attempts based on what happened during the match. We also adjust the rating accordingly if the player wasn’t in the field for the whole 90 minutes and give the usual bonus and penalties for fouls, cards, assists and goals.

 
May 04, 2016 12:12
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

New match rating calculation is in place for goalkeepers only, all other positions remain unchanged for now. I’ll update and release new rating calculations position by position (G, D, M and A) so we can start evaluating the changes early on.

 
April 27, 2016 22:14
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

The Evolution Stage coach report has been improved to give an estimate of the player’s main skill when he’s fully developed. This estimate will be in the form of a range and will become more accurate as the player gets closer to his full potential. After generating a successful Evolution Stage report you need to wait 36 turns before requesting a new one for the same player. All existing reports of this type have been marked as a failure so managers can immediately request them to get the new version of the result, if desired.

 
April 16, 2016 15:37
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Just spent some time improving the Match Replays. It should be easier to see what is happening, and also to control the speed of the replay.

 
April 15, 2016 14:39
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Match Replays have been re-written to use javascript and html5. This is a first draft version of this screen. It has literally been written in a few hours just to replace the java applet, which was not working. The next step is to make it nicer and responsive (so it works on mobile phones).

edit: just added a slider to the screen. I think it will make it easier for you guys to use it.

 
April 14, 2016 05:54
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

CPU teams will now start making offers to non-transfer listed players. This concludes the cycle of changes related to this feature, we’ll know evaluate how things go and adjust later on if necessary. You can expect a poll soon asking about the next big thing you’d like to see in RubySoccer.

Cheers

 
April 08, 2016 04:17
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

Star players that provide hiring bonus now increase the impact of your transfer proposals. Similarly, they also help reduce the impact of transfer proposals your players receive. In addition to that I’ve fixed the recalculation of the player overall status after a transfer, now it happens immediately.

Cheers

 
April 06, 2016 11:25
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

Improvements to player status:
-Any transfer proposal, even for listed players, may impact the overall status of the player in question and of your own players
-Clicking on the player name in the team players status screen takes you to the player status screen instead of player info
-Player status screen now tells you the current impact of proposals to that player’s overall status (if greater than 0%)

Improvements to transfers/loans/free players screen:
-When entering the page it will by default load the transfer listed players
-It is not possible to sort by age
-Bug fix related to sorting

Miscellaneous:
-Every turn all countries without any human managed clubs will be deactivated and one of them will be randomly made active. In other words, there will always be exactly one active country without managers.

 
April 05, 2016 03:39
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

New improvements deployed:
-When players from CPU teams receive unsolicited transfer offers the team may decide to renew his contract in order to drop the offers, if the player is considered valuable to the team
-Retiring players will never have their overall status reduced to 0%

 
April 01, 2016 23:43
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

Fixed a bug where CPU teams were transfer listing youth players.

 
April 01, 2016 10:39
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

Latest changes:
-Impact of your own unsolicited transfer offers on your squad is greater if you have more players
-Wage status recalculated immediately on wage change
-Youth players overall status can never reach 0

 
March 31, 2016 12:13
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

Additional improvements:
-Hide detailed status list from outside managers
-Make visible the overall status text (Critical, Bad, Neutral or Good) in the player info screen for outside managers
-Players may ask for higher wages when affected by unsolicited proposals for them or by your own unsolicited proposals to outside players if such proposals are of interest to the respective players
-CPU managed players whose status become critical (0%) will be automatically transfer listed
-Renewal proposals will be cancelled if player status becomes critical

 
March 30, 2016 01:25
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

Another phase of the player status and non-listed offers feature has just been deployed! Every player’s overall status has been reset to 50% but they will be slowly updated as changes happen and offers are made. All players will now have their match participation status updated, including youths, retiring, goalkeepers and cpu-managed players.

The morale concept has been replaced by the status concept and the tab where you used to see your players morale now display statuses. Having low match participation will no longer impact match performance or influence other players morale and will no longer be the sole criteria for a player deciding not to renew contract.

When a player receives interesting transfer offers and he is not transfer listed, his overall status will decrease. When you make transfer offers to non listed players your players’ overall status may also decrease. Once the player status reaches 0 he will request to be transfer listed and will not accept contract renewal proposals. This may be too conservative but it’s better to start this way and evaluate what happens.

Transfer offers to non listed players cannot be made if the player has renewed the contract in the last 72 turns and all non listed offers are dropped once the player contract is renewed. We are yet to do some changes so that the wage asked by players on renewal is affected by the offers against him and also by offers being done by his own team.

CPU teams do not participate in this yet, meaning they will not yet react to unsolicited offers and will still be able to renew contracts when overall status is 0. That will change in the next update.

As usual, all feedback is welcome.
Cheers

 
March 14, 2016 04:20
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

I’ve realised players were now asking for exaggerated salary increases by considering teammates salaries. Even though they will continue to look for his teammates when asking for a new salary they will be less aggressive on their demands now. Also, the maximum wage allowed by the board now takes into account this smarter way players are asking for wages so you don’t end up losing players unnecessarily.

 
March 11, 2016 11:06
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

Small improvements pack:
- added ‘Hire Date’ column to players contracts screen; the ‘Contract Begin’ column now represents the last contract renewal date
- when modifying a scout search do not receive an alert about losing progress if current progress is zero
- player value is now periodically recalculated for CPU managed teams as well as human managed teams

 
March 09, 2016 21:06
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

I’ve fixed a reported bug where managers were unable to transfer list a player that had renewed contract in the last 72 turns instead of the usual check of hired by the team in the last 72 turns.

In addition to that I’ve released a few more things related to non-transfer listed offers and player status, but they are just informational and are not active yet. There is a new Status tab from your players’ screen that will show you how happy he is with different aspects that matter to him. Once fully implemented this will be used to determine how easily he can be tempted by transfer offers (assuming such offers would potentially increase his status values) and decide to leave the club by requesting transfer and not accepting contract renewals.

 
March 06, 2016 03:51
Gabriel Cesario 4,300 posts(s)

Topic: [admin_only] Improvements

A few improvements in one go!

1) Individual player tactics are now available. You can override your team instructions regarding tackling, passing and shooting for each player in your formation using the new Player Tactics tab from your Formation screen.

2) Contract renewals have been changed so that the new contract values are applied on the spot. You are also able to re-negotiate the player contract earlier than before. This is in preparation for the feature where teams will be able to make offers to your non listed players to persuade them to request a transfer from you. By offering a renewal with a better salary earlier on you are more likely to convince the player to stay in your squad.

3) When asking for a salary value players will take into account the salary paid to his teammates, if they earn more than average he may ask for more than average. Your negotiations department will take this into account when suggesting the salary you should offer.

4) You are already allowed to make transfer offers to non listed players, but for now the target player will not be affected by your offer and it will be entirely up to the manager to decide whether to transfer list him or not. That means CPU teams will just ignore such offers. Of course all this will change when this feature is fully implemented and these offers will have impacts on the target players and also negatively affect the players from the buyer team, this is just an early release of partial functionality.