August 05, 2017 02:52
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Topic: [admin_only] Improvements A significant change was applied to our infrastructure. Please let us know if you see any issues. We’ve noticed performance is a little better, do you guys agree? Voice your opinion! |
August 02, 2017 08:18
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Topic: [admin_only] Improvements Our match replay controls were not displaying, and our table sorting pictures (arrows) were not appearing. These bugs have now been fixed. |
July 19, 2017 16:11
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Topic: [admin_only] Improvements An upgrade has been applied to RubySoccer. This shouldn’t change any functionality, but behind the scenes the changes were extensive. If you see any issues, please report them to us. |
July 07, 2017 07:28
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Topic: [admin_only] Improvements After gathering some feedback on forced transfers I have updated the amount of money required to be dependent on the player skills and potential when compared to his teammates. Instead of a fixed amount of at least 3x the team money balance this will now vary from 1x to 3×. I expect it will be close to 2x or slightly over it in most cases, unless you’re trying to snatch the top players of a team. |
July 06, 2017 08:45
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Topic: [admin_only] Improvements I’ve adjusted the player generation code so that lower ranked countries have better chances of getting decent players. Currently the chances are very low, they should at least be more likely to generate players with good primary skills and bad secondary ones or vice-versa. Why not even an overall decent player every now and then? |
July 05, 2017 22:11
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Topic: [admin_only] Improvements CPU teams have now learned to use different formations and tactics instead of the predictable ones they’ve been using so far. They’re still dumb in terms of picking the players suitable for a given position in the field (e.g. they may pick an L player to play on RC), but this is definitely an improvement to some of the bizarre formations I’ve seen them using in their matches. |
July 04, 2017 23:49
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Topic: [admin_only] Improvements When renewing the contract of a player that is unhappy in terms of his priority there is now a cap on how much more money he is going to ask for. The old logic was always doubling the value on every renewal, which is not really what we intended originally. |
July 04, 2017 21:52
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Topic: [admin_only] Improvements The forced transfer feature is finally complete! I recommend you read the corresponding section of our game manual to familiarise yourself with it. The bottom line is there is no player status anymore and in order to buy a player that is not transfer listed you need to pay a lot of money to the team and be ahead in relation to the player priority. You can only attempt such transfer once every 6 turns, you can find out how many turns you have to wait in your profile page (easily accessible by clicking in your name, for example, from the team info page). |
May 30, 2017 07:40
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Topic: [admin_only] Improvements During the season tick the RubySoccer Football Federation will elect the World Team of the Season, picking the 11 best players from all over the world. The best player among those 11 will also be given a special Player of the Season award. The election criteria is a mix of player match performance and the one used to give stars to players, mostly relying on consistent good match performances. The World Team of the Season will be displayed in the Hall of Fame screen (accessible from the Dimension menu) in a new tab called Players. |
May 18, 2017 12:24
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Topic: [admin_only] Improvements Values entered into transfer price and wage fields are now properly formatted as you type. For example, if you type 12000000 you will actually see 12,000,000 on the screen. This should help avoid mistakes of entering one less or one extra 0. |
May 14, 2017 22:29
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Topic: [admin_only] Improvements CPU teams will ask for higher values when transfer listing a player whose status became critical. This is the first of a series of initiatives that we know need to be done to make CPU teams a bit less dumb. We still want them to “help” managed teams a little bit, but their lack of planning is not good for the health of the game overall. |
May 13, 2017 11:59
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Topic: [admin_only] Improvements You can now postpone the retirement of your players using rubies by clicking the new icon beside the retirement icon in the player info screen. The cost increases the closer the player is to 40 years old: 1 ruby if he’s 36, 2 rubies if he’s 37, 3 rubies if he’s 38 and 4 rubies if he is 39. You cannot postpone the retirement when he is 40 years old. When you postpone the retirement you are guaranteed the player will not retire at the end of the current season. During the next season tick, normal rules will apply in determining whether the player will announce his retirement again, if you’re lucky he may not do it. As usual the chances of announcing retirement are higher the closest the player is to 40 years old. |
May 11, 2017 08:23
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Topic: [admin_only] Improvements Newly generated goalkeepers will have 30% more training evolution steps on average than existing goalkeepers. We didn’t change the overall number of times a player can improve so that means that GKs will have less steps requiring them to play matches as a result. As things current stand it is difficult in many occasions to fully develop a GK without compromising some of your official matches, this change is hopefully assist in addressing that in a few seasons. |
May 09, 2017 09:23
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Topic: [admin_only] Improvements You now have an option to choose whether or not a scout search should become inactive when no players are found on completion. The default behaviour is to make them inactive and therefore all existing searches have been marked as such. If you want them to continue running in this situation just uncheck the box that says “Inactivate if no player found?” when creating new ones or editing existing ones. Thanks Alexander for the suggestion. |
May 08, 2017 12:20
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Topic: [admin_only] Improvements Scout searches can now also be completed using rubies. Bear in mind that there is no guarantee a player will be found, it all still depends on your search criteria. Similar to coach reports, the lower the progress of your scout search the higher the price: 3 rubies if current progress is between 0% and 33%, 2 rubies between 34% and 66% and 1 ruby if higher than 66%. |
May 04, 2017 07:13
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Topic: [admin_only] Improvements You can now use rubies to immediately complete coach reports: 2 rubies if the report progress is less than 50%, 1 ruby otherwise. As said before we don’t want RubySoccer to become pay-to-win. While early completion of coach reports provide you quicker insight on your players we do not deem it to be fundamental and decisive enough so that those not paying for it are unable to compete against those that are paying. |
April 23, 2017 22:08
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Topic: [admin_only] Improvements Four new inactive clubs have been added to Argentina. As a result, the second division (properly renamed to Primera B Nacional) now has three relegation spots. Don’t forget you can see and vote for your favourite inactive clubs in EACH country by going to the Inactive Teams tab in the Country screen. |
April 18, 2017 22:01
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Topic: [admin_only] Improvements We have just introduced the concept of negotiation priority for players. Each player will have a priority and take that into account when evaluating transfer offers. This replaces and enhances the broken “first team chance” they used to consider along with the wage (which is still a factor). You can find more details in the game manual, player contract section. In summary there are two main differences. The first one is that when your team looks bad in terms of the player’s priority he may reject a transfer offer or, in case of renewal, ask for a higher wage (a message will be displayed when that’s the case and the suggested wage for renewal takes that into account). The second one is that a transfer offer may become a priority offer if the team is very well placed in terms of player priority. During offer comparison the player looks at priority offers first before even considering others, so a “normal” acceptable wage priority offer on its own will beat any wage in other offers. Your Negotiations investment area has just become more important as the player priority may be revealed in the contract offer screen depending on your negotiations level. When you reveal a player’s priority you can also see which transfer offers are priority offers in the current negotiations section of the player info screen. If this works well we will enchance the player status logic to consider the player negotiation priority when evaliating non-listed offers, but that’s a separate future discussion to be had. |
April 02, 2017 22:50
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Topic: [admin_only] Improvements Player hotlist dialog enhanced so that the “non-scouted” information is displayed and players can be removed from position specific tabs, not only from the “All” tab. |
April 01, 2017 04:28
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Topic: [admin_only] Improvements When creating or changing a match strategy you can now select the competition type it is applicable to. The available options are: any, league, national cup, international or not international. This applies only to club formation strategies, not to national squad formation strategies. |
March 29, 2017 11:16
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Topic: [admin_only] Improvements As a result of the last announced change it was clear we needed a better way to manage the players hotlist (thanks Leigh for bringing it up). The player hotlist dialog now has an option to remove the player from the hotlist and also displays “(non-scouted)” beside players that do not have a scout report from you and therefore are negatively impacting your scout searches. This can only be done from the “All” tab (not from G, D, M or A) but hopefully is enough to facilitate hotlist management for now. Again, this was done as a quick fix to complement the previous change, we can definitely build on top of that or improve the hotlist management as a whole in the future. |
March 29, 2017 09:45
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Topic: [admin_only] Improvements Scout search progress is now negatively impacted by the number of players in your hotlist that were not found by your scouts (or whose scout report has been deleted or expired). In the scouting page you will see a warning message if your searches are being impacted. The message will tell you the number of “non-scouted” players in your hotlist and the current impact they’re having in the searches. This new feature represents the extra work load on your scouts for having to keep track of your hotlisted players. |
March 22, 2017 09:58
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Topic: [admin_only] Improvements Fourteen new Paraguayan clubs have been added to the inactive teams list in both dimensions. MediumTicker and FastTicker are now aligned in terms of number of active and inactive clubs, all leagues have 20 clubs in them with 3 relegation/promotion spots (for countries with more than 1 league). Don’t forget you can vote for the club you’d like to see promoted into the bottom division in each country. |
March 21, 2017 21:39
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Topic: [admin_only] Improvements National Squad managers won’t be fired for bad performance after being eliminated from a competition if they have joined the team less than 36 turns before. This should avoid situations where a manager joins the national squad in the middle of a competition and is fired after one or two matches, without having the time to get to know the squad and experiment on tactics. |
March 21, 2017 20:58
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Topic: [admin_only] Improvements New enhancements to Coaching screen, Player View tab: |
March 16, 2017 04:50
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Topic: [admin_only] Improvements The competition prizes have been adjusted taking into account the latest poll. Here are the old and new amounts for the champions (league and national cup are adjusted based on country ranking): League: 12.2M (used to be 15M) |
March 15, 2017 21:57
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Topic: [admin_only] Improvements We have a new Competition Statistics page that can be accessed from the link below the Top Scorers table in any competition screen. For now we show the top 10 players with more goals, assists and higher average rating but in the future we’ll add more information to this screen. |
March 10, 2017 03:20
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Topic: [admin_only] Improvements New Spanish teams are now available in the Inactive Teams page in FastTicker. They will be available in MediumTicker next season as the Segunda Division size needs to be reduced from 22 to 20 first before new teams can join Spain there. Don’t forget you can vote on which inactive teams you’d like to see promoted into the game in each country where they are available. |
March 07, 2017 06:54
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Topic: [admin_only] Improvements You can now vote on which inactive team you would like to see promoted into the game. Just go into the Inactive Teams page of any country and make your choice! You can have one vote per country every season and if your chosen teams do not make the cut any votes they have received are accumulated for the following season until they are promoted. |
March 03, 2017 07:01
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Topic: [admin_only] Improvements When looking at the league screen for the current season, before the first match has been played, teams will appear in the same position they’ve finished in the previous season. |