Posts that Frenchi Melow is monitoring

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April 26, 2019 01:52
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

Players will now automatically return from loan if their “first division” or “team qualified for international cup” clauses are breached when the teams that had loaned them are relegated or knocked out from an international cup, respectively.

 
April 14, 2019 11:30
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

When firing retiring players the contract break fee is now calculated based on end of season or contract end date, whatever comes first. Previously it was calculated always based on contract end date, even when it happened to be after player retirement.

 
April 08, 2019 00:39
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

You will now get messages when a player from your hotlist goes to the free transfer. Transfer listing was already covered and we had this gap for a long time, it has finally been addressed.

 
March 31, 2019 23:07
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

Three changes related to contract renewals:

  • players will now take into account the contract length offered, meaning they may ask for a higher wage if you don’t offer their preferred length
  • when the player rejects an offer that was not for their preferred contract length, their counter offer will include two options, one with the length the manager offered and one with their preferred contract length
  • you can only renew player contracts after at least halfway through their current contract, instead of always being 72 after contract start
 
March 14, 2019 03:51
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

The number of spots available for international competitions in a given country is now based on the league ranking, not on the country ranking. In practice very few countries will be affected, as both rankings are almost aligned, but the aim of this change is to try and get stronger teams in the international competitions, as in theory the league ranking is a better representation of team strength in a given country top division whereas the country ranking is based on the team’s performance in international competitions.

We are not changing the number of spots available (yet), meaning for example that the 7th ranked European league will still have the same number of spots in the new system as the 7th ranked European country would have in the old system. Also, the country ranked will still be used to determine youth quality and as an evolution step requirement.

 
March 14, 2019 00:07
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

We have updated the “Negotiation failed” message to show your odds for winning the dispute and the odds for the team that hired the player. This is just to give an idea of how strong your offer was compared to the winning one, remember that even the ones with lower odds can win.

 
March 07, 2019 23:52
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

When multiple teams are bidding for a player, the player decision will be like a raffle, where each team bidding for the player will have a number of “tickets” to compete based on how good is their offer, using same parameters we use today (wage, priority and stars) plus making use of the contract length. This way any bid would have at least 1 ticket to compete, ensuring small teams always have a chance greater than 0. Of course big clubs will most likely be competing with a much higher number of tickets and will still have a higher chance of hiring the player, and that’s how it should be.

The contract offer screen now includes the suggested contract length as well, in order to guide you on what to offer. As a rule of thumb, players that are still improving will prefer short contracts, players at peak will prefer medium contracts and declining players will prefer long contracts. This does not affect contract renewal…yet!

 
January 19, 2019 23:03
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

Improved the player tooltip in the formations screen. It now contains the player’s pressure handling and traits. In addition to that the skills are shown in the same order as in other game screens.

 
January 03, 2019 05:06
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

Another couple improvements to scout searches:

  • when you update inactive scout searches they automatically become active
  • scout searches now have a sequential id that is referenced by in-game messages that advise you an on-going search has failed to find any suitable players
 
December 20, 2018 07:27
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

Changes released earlier this week:

1) You can now create Reminders to be automatically sent to you in a future turn. They can be accessed from your Mail screen in the top right corner sub-menu
2) Fixed bug on coach report result where minimum predicted main skill could exceed 100
3) Scout reports are not deleted once you buy a player, they will still be accessible from the player info screen until they expire.

 
November 12, 2018 05:01
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

Your scout searches now have an extra checkbox that can be set for when you want to restrict the results to only players that fit your current transfer budget. Of course that applies only to transfer listed players, if your search includes non-listed, free or loan listed players those will still be present regardless of the “within budget” checkbox.

Another minor improvement was regarding the penalty you get in your scout search progress when you have players in your hotlist without having a corresponding scout report for them. If you have your own players hotlisted without a scout report they won’t affect the progress of scout searches.

 
October 12, 2018 21:12
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

In the formation screen you can now see the next match information at the top, including which formation is currently assigned to it. Hopefully this can act as a reminder of what is your next match and whether the formation you are editing is the one assigned to that match.

There is also a brand new League Ranking screen where you can see the game’s calculated strength for each league, corresponding class and number of managers in it. Using the filter at the top you are able to see this info for top divisions only if you’d like.

 
September 30, 2018 11:42
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

We have just introduced player notes, which are nothing more than some free text you can write about your players to act as a reminder of something you consider relevant or important about them. In order to simplify the launch of the feature for now you are only allowed to write one short note (255 characters) for each of your own players and they will only be visible to you. Later on we plan to extend this by adding public notes and/or maybe allowing you to write private notes about players you don’t own.

 
September 06, 2018 11:13
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

CPU teams were not bidding for some star players because they were not taking the stars into account while evaluating the player’s wage and were considering it to be too high. This has now been fixed, so hopefully your star players will start getting the usual offers.

In addition to that I have fixed some grammar mistakes throughout. Please feel free to contact me in-game if you spot additional things to be fixed in that area.

 
September 04, 2018 11:32
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

You can now see the exact value for bonuses and penalties from player traits when looking at your own players, loaned players currently in your club and players for which you have a scout report. The information is visible between parenthesis beside the trait text both in the player info screen as well as the team players traits screen. The values apply to all player skills in the matches where the traits are activated.

 
August 23, 2018 22:37
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

We have added a new player trait to give bonus/penalty when playing against same class teams. Any player yet to develop a trait can acquire this new one, not only the ones generated after the change.

 
August 21, 2018 05:58
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

Newly generated goalkeepers will not have evolution steps that require being man of the match or playing for the national squad. Both of these step types are too hard to be accomplished by most GKs, hence the decision to keep them only for field players.

 
August 03, 2018 12:55
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

Countries which have inactive teams end up having extra players in comparison to the other countries, as a new batch of players joins the game every time teams become active again. In order to balance that roughly 50% of the players generated for re-activated teams will be from countries other than the team’s country.

 
July 28, 2018 13:50
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

- Our new logo is on the frontpage;
- Heatmaps are now more useful. I still plan to do a bit more to them;
- Managers online are ordered by last activity (not sure why we didn’t do this before).

 
July 27, 2018 13:18
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

Please like our new Facebook page: https://www.facebook.com/goalfcteam

 
July 27, 2018 13:16
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

Your coach reports for potential and next step will now be more specific when your player has already reached his potential. There is no pointing in hiding this information or making it subjective.

 
July 19, 2018 11:56
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

After the last league match, the following will happen to a team which has been relegated from the bottom league of a country:

  • Any friendlies scheduled for the remainder of the season will get cancelled
  • The manager will be fired
  • The team will not accept any job applications
  • All players will be transfer listed with a waiting period of 6 turns for the transfer to be concluded

The last item is the real change here. Currently the players from inactive teams are released for free throughout the season, which became an easy source of money for the already richer teams. By selling the players instead of making them available for free we reduce this advantage. Any players not sold before the season tick will still be released for free at some point in the following season.

 
July 05, 2018 03:10
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

RubySoccer is now named Goal FC (Goal Football Club). We have a new website, the technology stack received a massive upgrade, the whole site is now encrypted, etc.
This is an important move for the game’s future, but bear with us while we complete the re-branding (there’s still lots of references to the old name and logo across the whole site!).

As always, enjoy!

 
May 20, 2018 12:45
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

When you are trying to hire players from the market you will not get the “not interested” messages anymore, they will always listen to your offer first. Similarly we have removed the exclusive negotiation (priority indicator) when one or some teams had exclusive offer evaluation by some players and could sometimes win disputes with very low salaries.

Both these things were based on the player negotiation priority profile, which is still in place and will have a weight in the player decision, but now we have removed the two extremes where the player either completely ignores a team/manager or gives him exclusivity.

 
May 16, 2018 11:10
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

Updated player evolution profiles so that:

  • no new players will be generated with “reaches potential on his 30s”
  • introduced new “reaches potential very young”
  • adjusted age for “reaches potential while still young”
  • adjusted number of available improvements per season to be smoother and always have a minimum of 2
  • removed the scenario where a player had no improvements available in a given season even before reaching potential
  • reduced some differences in number of improvements for different profiles
  • players can start losing skills at 30, 31, 32 or 33 depending on profile (the older he is capable of reaching the potential the older he will start losing skills)

The main goal here is to improve the number of world class younger players, currently players over 30 dominate the top player lists all over the world. This should also make it faster to renew your squad when the time comes. These changes are effective for newly generated players only, existing players will retain their current profiles.

 
May 09, 2018 07:23
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

In some cases when player classes changed we noticed the estimated value was taking to long to catch up with the new class value range. That sometimes caused confusion and made it harder to make accurate forced transfer offers. We have now changed the logic so that the estimated value immediately catches up to a more reasonable value aligned to the new player class.

 
April 30, 2018 08:33
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

Team classes can now be seen in the league table and team matches screen. We can easily add that info to more screens in the future, if it proves to be useful.

 
April 25, 2018 01:21
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

Scout searches can now be configured to look only for multi-position (MA, DM, DA, etc) and/or multi-side (LC, RC, LR) players. If you do not check this option the search will work as before, looking for all types. For example, if you search for D with multi-position checked the search will only find DM, DA, MD or AD; without mutli-position checked it will also find D players.

Cheers

 
April 04, 2018 07:28
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

The game newspaper now has a section with the latest press releases written by the dimension managers.

 
March 26, 2018 21:41
Gabriel Cesario 4,307 posts(s)

Topic: [admin_only] Improvements

You must have realised you cannot see any matches if you navigate to older seasons in your team matches screen or even national/international cups screens. We have existing history for all matches but unfortunately they were missing some key information about the competition they belong to and in which turn they took place. These things will be included in the match history from now on so we can use that history to display older matches in the aforementioned screens.

For now, if you navigate to older seasons in your team matches screen you should be able to see the list of matches that took place in those seasons, but you won’t have information about the turn and competition. In 2-3 seasons time when you navigate back to the current season that information should be there.