|
August 30, 2019 03:01
|
Topic: [admin_only] Improvements The player Aggressiveness attribute has been removed from the game. We realised the attribute was not relevant enough to influence managers buying/selling decisions or match results. This is a small but important first step in simplifying some aspects of the game and also making room in the user interface in preparation for our mobile app. |
|
August 08, 2019 11:28
|
Topic: [admin_only] Improvements Players with performance bonus stars only provide their bonus while they’re on the field. If they are not playing or leave the field for any reason, their bonus stop being applied. Similarly, if they enter the field during the match then their bonus start being applied. This should not only be more realistic in terms of players only being motivated if their star teammates are playing but also it will avoid situations where rich teams would retain such star players just for their bonuses, even if they were not intending to use them in the field. |
|
July 09, 2019 05:17
|
Topic: [admin_only] Improvements As discussed in our Facebook page, we have completed the change where CPU teams will always lose bids against managers, unless the wage offered by the managers are lower than the minimum the player would accept. |
|
July 03, 2019 00:07
|
Topic: [admin_only] Improvements There are 8 new inactive teams in Germany in both dimensions, which means the bottom 3 teams in 2. Bundesliga will be relegated by the end of the season. The teams added are currently in the top 2 German divisions in real life and therefore deserve a place in the game. |
|
June 25, 2019 05:17
|
Topic: [admin_only] Improvements National team managers are now able to select any class S or class A players to the squad instead of being strictly limited on what the game considers to be the best for a particular position. Where there are not enough players with those classes for a given position you will still see additional players listed as options. |
|
June 04, 2019 08:01
|
Topic: [admin_only] Improvements The error margin of suggested wages has been reduced by 25%. Hopefully your negotiations team will give you better wage suggestions from now on. Of course you can still get the odd suggestion (less frequently now), especially at lower investment levels, in which case you should probably follow your gut. |
|
May 17, 2019 02:14
|
Topic: [admin_only] Improvements Our traditional massive tech upgrade has been applied to the server. While this ensures we always have a modern stack, it may also impact some of the screens. Please let us know if you see anything broken. |
|
April 26, 2019 01:52
|
Topic: [admin_only] Improvements Players will now automatically return from loan if their “first division” or “team qualified for international cup” clauses are breached when the teams that had loaned them are relegated or knocked out from an international cup, respectively. |
|
April 14, 2019 11:30
|
Topic: [admin_only] Improvements When firing retiring players the contract break fee is now calculated based on end of season or contract end date, whatever comes first. Previously it was calculated always based on contract end date, even when it happened to be after player retirement. |
|
April 08, 2019 00:39
|
Topic: [admin_only] Improvements You will now get messages when a player from your hotlist goes to the free transfer. Transfer listing was already covered and we had this gap for a long time, it has finally been addressed. |
|
March 31, 2019 23:07
|
Topic: [admin_only] Improvements Three changes related to contract renewals:
|
|
March 14, 2019 03:51
|
Topic: [admin_only] Improvements The number of spots available for international competitions in a given country is now based on the league ranking, not on the country ranking. In practice very few countries will be affected, as both rankings are almost aligned, but the aim of this change is to try and get stronger teams in the international competitions, as in theory the league ranking is a better representation of team strength in a given country top division whereas the country ranking is based on the team’s performance in international competitions. We are not changing the number of spots available (yet), meaning for example that the 7th ranked European league will still have the same number of spots in the new system as the 7th ranked European country would have in the old system. Also, the country ranked will still be used to determine youth quality and as an evolution step requirement. |
|
March 14, 2019 00:07
|
Topic: [admin_only] Improvements We have updated the “Negotiation failed” message to show your odds for winning the dispute and the odds for the team that hired the player. This is just to give an idea of how strong your offer was compared to the winning one, remember that even the ones with lower odds can win. |
|
March 07, 2019 23:52
|
Topic: [admin_only] Improvements When multiple teams are bidding for a player, the player decision will be like a raffle, where each team bidding for the player will have a number of “tickets” to compete based on how good is their offer, using same parameters we use today (wage, priority and stars) plus making use of the contract length. This way any bid would have at least 1 ticket to compete, ensuring small teams always have a chance greater than 0. Of course big clubs will most likely be competing with a much higher number of tickets and will still have a higher chance of hiring the player, and that’s how it should be. The contract offer screen now includes the suggested contract length as well, in order to guide you on what to offer. As a rule of thumb, players that are still improving will prefer short contracts, players at peak will prefer medium contracts and declining players will prefer long contracts. This does not affect contract renewal…yet! |
|
January 19, 2019 23:03
|
Topic: [admin_only] Improvements Improved the player tooltip in the formations screen. It now contains the player’s pressure handling and traits. In addition to that the skills are shown in the same order as in other game screens. |
|
January 03, 2019 05:06
|
Topic: [admin_only] Improvements Another couple improvements to scout searches:
|
|
December 20, 2018 07:27
|
Topic: [admin_only] Improvements Changes released earlier this week: 1) You can now create Reminders to be automatically sent to you in a future turn. They can be accessed from your Mail screen in the top right corner sub-menu |
|
November 12, 2018 05:01
|
Topic: [admin_only] Improvements Your scout searches now have an extra checkbox that can be set for when you want to restrict the results to only players that fit your current transfer budget. Of course that applies only to transfer listed players, if your search includes non-listed, free or loan listed players those will still be present regardless of the “within budget” checkbox. Another minor improvement was regarding the penalty you get in your scout search progress when you have players in your hotlist without having a corresponding scout report for them. If you have your own players hotlisted without a scout report they won’t affect the progress of scout searches. |
|
October 12, 2018 21:12
|
Topic: [admin_only] Improvements In the formation screen you can now see the next match information at the top, including which formation is currently assigned to it. Hopefully this can act as a reminder of what is your next match and whether the formation you are editing is the one assigned to that match. There is also a brand new League Ranking screen where you can see the game’s calculated strength for each league, corresponding class and number of managers in it. Using the filter at the top you are able to see this info for top divisions only if you’d like. |
|
September 30, 2018 11:42
|
Topic: [admin_only] Improvements We have just introduced player notes, which are nothing more than some free text you can write about your players to act as a reminder of something you consider relevant or important about them. In order to simplify the launch of the feature for now you are only allowed to write one short note (255 characters) for each of your own players and they will only be visible to you. Later on we plan to extend this by adding public notes and/or maybe allowing you to write private notes about players you don’t own. |
|
September 06, 2018 11:13
|
Topic: [admin_only] Improvements CPU teams were not bidding for some star players because they were not taking the stars into account while evaluating the player’s wage and were considering it to be too high. This has now been fixed, so hopefully your star players will start getting the usual offers. In addition to that I have fixed some grammar mistakes throughout. Please feel free to contact me in-game if you spot additional things to be fixed in that area. |
|
September 04, 2018 11:32
|
Topic: [admin_only] Improvements You can now see the exact value for bonuses and penalties from player traits when looking at your own players, loaned players currently in your club and players for which you have a scout report. The information is visible between parenthesis beside the trait text both in the player info screen as well as the team players traits screen. The values apply to all player skills in the matches where the traits are activated. |
|
August 23, 2018 22:37
|
Topic: [admin_only] Improvements We have added a new player trait to give bonus/penalty when playing against same class teams. Any player yet to develop a trait can acquire this new one, not only the ones generated after the change. |
|
August 21, 2018 05:58
|
Topic: [admin_only] Improvements Newly generated goalkeepers will not have evolution steps that require being man of the match or playing for the national squad. Both of these step types are too hard to be accomplished by most GKs, hence the decision to keep them only for field players. |
|
August 03, 2018 12:55
|
Topic: [admin_only] Improvements Countries which have inactive teams end up having extra players in comparison to the other countries, as a new batch of players joins the game every time teams become active again. In order to balance that roughly 50% of the players generated for re-activated teams will be from countries other than the team’s country. |
|
July 28, 2018 13:50
|
Topic: [admin_only] Improvements - Our new logo is on the frontpage; |
|
July 27, 2018 13:18
|
Topic: [admin_only] Improvements Please like our new Facebook page: https://www.facebook.com/goalfcteam |
|
July 27, 2018 13:16
|
Topic: [admin_only] Improvements Your coach reports for potential and next step will now be more specific when your player has already reached his potential. There is no pointing in hiding this information or making it subjective. |
|
July 19, 2018 11:56
|
Topic: [admin_only] Improvements After the last league match, the following will happen to a team which has been relegated from the bottom league of a country:
The last item is the real change here. Currently the players from inactive teams are released for free throughout the season, which became an easy source of money for the already richer teams. By selling the players instead of making them available for free we reduce this advantage. Any players not sold before the season tick will still be released for free at some point in the following season. |
|
July 05, 2018 03:10
|
Topic: [admin_only] Improvements RubySoccer is now named Goal FC (Goal Football Club). We have a new website, the technology stack received a massive upgrade, the whole site is now encrypted, etc. As always, enjoy! |