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September 13, 2008 20:02
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

More translation announcements.

Philipp Leibeck has made the German translation and Filipe Silva made the Portugal’s Portuguese translation. They’re still reviewing the translation, but if you speak any of these languages feel free to help them improve it, as some sentences / words might be inaccurate due to lack of context during translation. Spread the word to your German and Portuguese friends! They now can play RubySoccer on their own languages.

Thanks a lot Philipp and Filipe, your contribution is really appreciated!

Any volunteers for Dutch, French and Russian? ;)

 
September 10, 2008 09:36
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

This announcement is for Spanish speakers!

Thanks to Javier Palacian we now have RubySoccer translated to Spanish, you can change your language in the user settings page to ‘es’. You have to login again for the changes to take effect. Now your Spanish-speakers friends which don’t speak English have no excuses to not play RubySoccer. Spread the word and bring them to have some fun with us! ;)

We have German and Portugal’s Portuguese translations going on right now. These will be announced as soon as they’re ready. If you wanna volunteer to translate RubySoccer to your language just send us an in-game message or post a message in the Improvements Discussion topic.

Gracias Javier! Excellent job!

 
September 04, 2008 21:09
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Country specific rules implemented for league tie break. Now all countries except for Brazil have the following rule:

1) Goals scored – Goals conceived
2) Goals scored
3) Number of victories

And in Brazil:

1) Number of victories
2) Goals scored – Goals conceived
3) Goals scored

I know there are other rules regarding direct match between the tied teams and disciplinary criteria, but I we’ll stick with these rules for now.

Cheers!

 
August 29, 2008 20:49
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Who says you get nothing on our anniversary? I tried to deliver more but I didn’t have enough time, sorry guys! I am planning one more pack of improvements soon. But here is what we have today:

UI
- Better checkbox alignment/appearance

Formation Strategies:
- More generic condition (RedCard/Injury on any player)
- A match action can be specific to a home, away or just apply to all types of matches
- Can edit an existing strategy
- Can create a new strategy using another one as template

Individual Tactics:
- Implemented first draft (will activate those on our match engine very soon)
- Still not too graphical, but already can alter the position of a player during
an offensive / defensive situation

Other
- When accepting a friendly, can already select the wanted formation

 
August 25, 2008 22:27
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Dimension specific forums created. Now we have a place to discuss dimension specific subjects like players for sale, interesting matches discussion, championships won, etc. A Dimension Forum icon is available inside a dimension in the top right corner, right beside the existing Forums icon, it will take you directly to that dimension specific Forum.

Cheers!

 
August 09, 2008 00:40
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Watch your finance, you may end up being fired for bankruptcy!

When a team balance becomes negative, the following steps will happen to revert the situation (notice the process stops as soon as the balance becomes positive again):

1) Physio department will be downgraded
2) Coaching department will be downgraded
3) Transfer listed players will be “sold” and will retire, highest wages first (at least 14 non-youth players will be left)
4) Non keepers players will be "sold"and will retire, highest wages first (at least 13 non-keepers, non-youth players will be left)
5) Keepers players will be "sold"and will retire, highest wages first (at least 1 non-youth keeper will be left)
6) Loaned players will be "sold"and will retire, highest wages first

If that’s not enough, the manager will be fired and the team restructured:

1) Wages will be reduced to normal levels when applicable
2) Money injection so the team is back on regular financial situation

Cheers!

 
July 31, 2008 20:33
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Unlimited substitutions on friendly matches! Well, not exactly, the limit is now the number of substitution strategies you can create, currently 10. Should be enough, specially compared with the limit of 3 we had so far.

Cheers!

 
July 30, 2008 23:28
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Departments information is now public. You can see any team’s departments level in the team info screen, right below the stadium size. It makes sense if you think of it, everybody knows when a team has a good physio or coaching department in real life :-)

Cheers!

 
July 27, 2008 21:21
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

This was a big package of changes, and it is still incomplete (scouting department yet to be implemented)! To make things easier let’s make a list:

1) Sponsorship values have increased and will now increase or decrease gradually as your performance gets better or worse. Previously the sponsorship value

would go from 80 to 100 or from 100 to 200 instantly when you reached a certain performance level.

2) All youth players will now start at the age of 16.

3) New generated players will have a higher potential than the current ones. There is no guarantee they will reach this potential (specially if you don’t

have a coaching department, or have a poor one). Different from what happened so far, the player won’t receive all his remaining potential points when he

reaches the maximum level we defined, he will have a limited number of evolutions to improve his skills, after evolving this maximum number of times he won’t

evolve anymore and any extra potential will be lost.

4) Staff departments: in the stadium page you’ll see your team’s departments in the right side. Everybody will start with level 0 departments and will have

to spend money to upgrade them. The higher the department level more you’ll have to pay to maintain it every 3 turns. You have the option to downgrade a

department and receive 25% of what you’ve spent back. The Board won’t allow a department to be upgraded if it will turn the fiancial situation bad.

5) Physio department: helps you in healing your injured players faster. A top physio department will make everybody heal twice as fast.

6) Coaching department: increases the chance of your players improving more points at once. Previously a player earned from 1 to 3 points every time he

improved, now this range goes from 1 to 6.

As always we are open to suggestions. We tried to keep it simple and add something interesting to the game at the same time. Only time will tell how these

changes will affect the game, if bad things come out of this don’t worry, everything can be improved :-)

Cheers!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.

Esse foi um grande pacote de mudanças e ainda estã incompleto (departamento de olheiros ainda está sendo implementado)! Para tornar as coisas mais fáceis

vamos fazer uma lista:

1) Os valores de patrocínio aumentaram e agora irão aumentar ou diminuir gradativamente conforme seu desempenho melhora ou piora. Anterioremente o valor do

patrocínio dava saltos de 80 pra 100 ou de 100 pra 200 instantaneamente quando atingia-se um certo nível de desempenho.

2) Todos os jogadores jovens começarão com 16 anos.

3) Novos jogadores gerados terão um potencial maior do que os atuais. Não há garantia de que atingirão esse potencial (especialmente se você não tiver um

departamento de treinadores, ou tenha um fraco). Diferente do que acontecia até agora, um jogador não receberá todos seus pontos de potencial remanescentes

quando atingir o nível máximo que definimos, ele terá um número limitado de evoluções para melhorar seus atributos, após evoluir esse número máximo de vezes

ele não mais evoluirá e seu potencial extra será perdido.

4) Departamentos de comissão técnica: na página do estádio você verá os departamentos do seu time do lado direito. Todos começarão com departamentos nível 0

e terão que gastar dinheiro para melhorá-los. Quanto maior o nível do departamento mais você terá que pagar para mantê-lo a cada 3 turnso. Você terá a opção

de diminuir o nível de um departamento e receber de volta 25% do que foi gasto na melhoria. A Diretoria não permitirá que um departamento seja melhorado se

isso tornar a situação financeira ruim.

5) Departamento de fisioterapia: ajuda você a recuperar seus jogadores machucados mais rápido. Um departamento de fisioterapia no máximo fará com que todos

se recuperem duas vezes mais rápido.

6) Departamento de treinadores: aumenta a chance de seus jogadores melhorarem mais pontos de uma vez. Anteriormente um jogadore recebia de 1 a 3 pontos toda

vez que melhorava, agora esse intervalo vai de 1 a 6.

Como sempre estamos abertos a sugestões. Tentamos manter a idéia simples e ao mesmo tempo adicionar algo interessante ao jogo. Somente o tempo irá dizer como

essas mudanças afetarão o jogo, se coisas ruins surgirem disso não se preocupem, tudo pode ser melhorado :-)

Abraços.

 
July 14, 2008 21:13
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

The amount paid on a player transfer will always be the transfer price, no matter how much a team have offered to the club on its proposal. The purpose of offering a value higher than the transfer price is to make the team which is selling the player raise the transfer price in order to force other interested teams to raise or drop their proposals.

 
July 12, 2008 17:31
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Player history now records when players left or join a club. Maybe in future we will also record loans, but for now all the player history functionalities that were initially designed are done.

 
July 04, 2008 20:07
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Teams will now have some discounts when expanding their stadiums with a larger number of seats at once. It will work as follows:

100 seats – 0%
200 seats – 1%
300 seats – 2%
400 seats – 3%
500 seats – 4%
600 seats – 5%
700 seats – 6%
800 seats – 7%
900 seats – 8%
1000 seats – 9%

 
June 30, 2008 20:37
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Some users suggested we should give a manager the ability to swap the player’s positions (turn a DM into a MD for instance) so that he could be displayed in the “right” list on formations screen. Well, now it’s possible. A swap position action is available right beside the player position in the player info screen. Give it a try!

 
June 28, 2008 23:29
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

A new global country ranking is now available. The continental rankings will be used to decide how many spots each country will have in the international competitions while the global ranking will be used to slowly change youth players quality. In order to create this global ranking the international score teams receive for wins and draws has been changed in a tentative to balance both continents. On MediumTicker the scores will be kept the same until next season as international competition have already started.

We have two goals with this global ranking:

1) Try to give an overview of your country performance worldwide;
2) Reduce the difference between youth players around the world (the base value for the skills were between 80 and 75, now they will be slowly increased to be between 80 and 77)

This is our first approach to global ranking. I’m pretty sure there are lots of other ways to do that and we’ll be happy to hear your suggestions to improve this in the future.

Cheers!

 
June 25, 2008 22:55
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Our previous player history is now called player statistics. Player history now refers to information regarding transfers involving that player. For now we only cover transfers made from team to team and from free transfers to team. I will add code to cover the player birth later this week.

 
June 24, 2008 20:05
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Player transfers are now allowed between users that use or have used in the past the same computer or network to access RubySoccer. There is a value restriction though to prevent cheating trades of overpriced players. This is an experimental change due to the large number of fair users who cannot trade with friends and the small number of teams we currently have, if this prove to be a bad decision for the game we can always go back to the way things worked before.

 
June 18, 2008 21:20
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Watch your performance! If you go to The Board screen you’ll see a new section was added: Your Peformance. The sentence in this section will give you an ideia of what The Board thinks about your job. You’ll receive messages for extremely good or extremely bad results, in the Board’s opinion. Keep getting too many bad results (even if they don’t explicitly send you bad result messages) and you’ll receive a final warning. After that you’d better start getting better results or you’ll be fired. Be aware that some Boards are more demanding than others.

We expect the game to become more dynamic with this new feature. Also you can now have some hope that you may be able to get your favorite team if their manager is fired for not doing so well. New related features will be added in the future regarding job applications and maybe even invitations to manage a team.

Enjoy!

 
June 12, 2008 23:56
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

It is now possible to choose your default formation. I’ve started a design change on our formation screen – the main objective was to open some space to the new stuff that will arrive. The incomplete version is online so you guys can suggest changes or just tell us your opinion.

 
May 31, 2008 10:45
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Get ready for Club World Cup! Starting this season the winners of Champions League and Libertadores will play against each other to decide who is the best team in the world. There is currently no prize for the winner, but the ticket income on this Club World Cup match will be $2.000.000 for each team.

 
May 30, 2008 21:35
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

International competition matches have been rescheduled to happen 6 turns earlier. This will make them end on turn 137, giving room for a Club World Cup match on turn 143 between the Champions League winner and the Libertadores winner. This is not implemented yet but should be added soon.

Any friendly matches scheduled for the turns when the international matches will now take place have been cancelled.

 
May 29, 2008 03:31
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Team and manager history are paginated. That will save some page loading time.

 
May 28, 2008 21:53
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

You can now see the teams ranking (using the same “flag” icon in the menu). If you had managed only one team since we began all this ranking stuff your team will be in the same position as you. In the future we’ll use this ranking to define cup matches.

 
May 24, 2008 18:32
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Donations public/private detailed information are now available. You can see your private info info by clicking on your username here in the forum. Sorry for the style, I hope you all understand why I did not want to waste too much time on this right now.

 
May 18, 2008 22:55
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

We now have a tick progress bar. You don’t have to refresh the tick screen, the percentage is automatically updated every minute.

 
May 15, 2008 04:37
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Today RubySoccer suffered a big structure migration. This should (hopefully) considerably improve our overall performance. In the beginning we can experience a few bugs, but they will all be fixed as usual. Please help us with feedback.

 
May 13, 2008 23:48
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

As promised, I have changed a lot of things related to our formation screen (mainly around drag and drop). My focus was to improve our internet explorer user experience, but I hope everybody can get a good performance gain. I would appreciate some feedback on that. There are still some points I want to at least improve (tooltip position, line breaks on player names, etc). And I still have lots of plans to some features adds/changes in this area.

 
May 13, 2008 18:10
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

From now on matches played will have a man of the match whose name will be in bold in the match report. The man of the match is selected based on the player rating. If more than one player have the highest rating we have some extra points given in the match logic that can be used to decide the one with the best performance. This information is also available in the player history.

 
May 10, 2008 20:44
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

This is a translation announcement, so I will do it in the correct language.
99% do jogo já está traduzido para português. Tenho certeza de que já temos o suficiente para que uma pessoa que não conhece a língua inglesa possa jogar.

 
May 10, 2008 11:35
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

During the match players will move on their own line instead of always moving along the center of the field. The only exception is when they’re close to the opponent goal, when they’ll start to move towards the goal.

Cheers!

 
May 09, 2008 19:39
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

It’s now possible to colorize the players attributes in the team players screen. This feature makes it easier to identify higher attributes and gives you a graphical ideia of your team quality.

Cheers!