July 14, 2008 21:13
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements The amount paid on a player transfer will always be the transfer price, no matter how much a team have offered to the club on its proposal. The purpose of offering a value higher than the transfer price is to make the team which is selling the player raise the transfer price in order to force other interested teams to raise or drop their proposals. |
July 12, 2008 17:31
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements Player history now records when players left or join a club. Maybe in future we will also record loans, but for now all the player history functionalities that were initially designed are done. |
July 04, 2008 20:07
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Teams will now have some discounts when expanding their stadiums with a larger number of seats at once. It will work as follows: 100 seats – 0% |
June 30, 2008 20:37
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Some users suggested we should give a manager the ability to swap the player’s positions (turn a DM into a MD for instance) so that he could be displayed in the “right” list on formations screen. Well, now it’s possible. A swap position action is available right beside the player position in the player info screen. Give it a try! |
June 28, 2008 23:29
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements A new global country ranking is now available. The continental rankings will be used to decide how many spots each country will have in the international competitions while the global ranking will be used to slowly change youth players quality. In order to create this global ranking the international score teams receive for wins and draws has been changed in a tentative to balance both continents. On MediumTicker the scores will be kept the same until next season as international competition have already started. We have two goals with this global ranking: 1) Try to give an overview of your country performance worldwide; This is our first approach to global ranking. I’m pretty sure there are lots of other ways to do that and we’ll be happy to hear your suggestions to improve this in the future. Cheers! |
June 25, 2008 22:55
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements Our previous player history is now called player statistics. Player history now refers to information regarding transfers involving that player. For now we only cover transfers made from team to team and from free transfers to team. I will add code to cover the player birth later this week. |
June 24, 2008 20:05
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Player transfers are now allowed between users that use or have used in the past the same computer or network to access RubySoccer. There is a value restriction though to prevent cheating trades of overpriced players. This is an experimental change due to the large number of fair users who cannot trade with friends and the small number of teams we currently have, if this prove to be a bad decision for the game we can always go back to the way things worked before. |
June 18, 2008 21:20
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Watch your performance! If you go to The Board screen you’ll see a new section was added: Your Peformance. The sentence in this section will give you an ideia of what The Board thinks about your job. You’ll receive messages for extremely good or extremely bad results, in the Board’s opinion. Keep getting too many bad results (even if they don’t explicitly send you bad result messages) and you’ll receive a final warning. After that you’d better start getting better results or you’ll be fired. Be aware that some Boards are more demanding than others. We expect the game to become more dynamic with this new feature. Also you can now have some hope that you may be able to get your favorite team if their manager is fired for not doing so well. New related features will be added in the future regarding job applications and maybe even invitations to manage a team. Enjoy! |
June 12, 2008 23:56
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements It is now possible to choose your default formation. I’ve started a design change on our formation screen – the main objective was to open some space to the new stuff that will arrive. The incomplete version is online so you guys can suggest changes or just tell us your opinion. |
May 31, 2008 10:45
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Get ready for Club World Cup! Starting this season the winners of Champions League and Libertadores will play against each other to decide who is the best team in the world. There is currently no prize for the winner, but the ticket income on this Club World Cup match will be $2.000.000 for each team. |
May 30, 2008 21:35
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements International competition matches have been rescheduled to happen 6 turns earlier. This will make them end on turn 137, giving room for a Club World Cup match on turn 143 between the Champions League winner and the Libertadores winner. This is not implemented yet but should be added soon. Any friendly matches scheduled for the turns when the international matches will now take place have been cancelled. |
May 29, 2008 03:31
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements Team and manager history are paginated. That will save some page loading time. |
May 28, 2008 21:53
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements You can now see the teams ranking (using the same “flag” icon in the menu). If you had managed only one team since we began all this ranking stuff your team will be in the same position as you. In the future we’ll use this ranking to define cup matches. |
May 24, 2008 18:32
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements Donations public/private detailed information are now available. You can see your private info info by clicking on your username here in the forum. Sorry for the style, I hope you all understand why I did not want to waste too much time on this right now. |
May 18, 2008 22:55
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements We now have a tick progress bar. You don’t have to refresh the tick screen, the percentage is automatically updated every minute. |
May 15, 2008 04:37
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements Today RubySoccer suffered a big structure migration. This should (hopefully) considerably improve our overall performance. In the beginning we can experience a few bugs, but they will all be fixed as usual. Please help us with feedback. |
May 13, 2008 23:48
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements As promised, I have changed a lot of things related to our formation screen (mainly around drag and drop). My focus was to improve our internet explorer user experience, but I hope everybody can get a good performance gain. I would appreciate some feedback on that. There are still some points I want to at least improve (tooltip position, line breaks on player names, etc). And I still have lots of plans to some features adds/changes in this area. |
May 13, 2008 18:10
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements From now on matches played will have a man of the match whose name will be in bold in the match report. The man of the match is selected based on the player rating. If more than one player have the highest rating we have some extra points given in the match logic that can be used to decide the one with the best performance. This information is also available in the player history. |
May 10, 2008 20:44
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements This is a translation announcement, so I will do it in the correct language. |
May 10, 2008 11:35
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements During the match players will move on their own line instead of always moving along the center of the field. The only exception is when they’re close to the opponent goal, when they’ll start to move towards the goal. Cheers! |
May 09, 2008 19:39
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements It’s now possible to colorize the players attributes in the team players screen. This feature makes it easier to identify higher attributes and gives you a graphical ideia of your team quality. Cheers! |
April 27, 2008 13:59
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements You can access the last match replay from your team info screen using the new replay button to the right of the match. This way you can wath the replay without previsously knowing the result (if you have the show recent result option turned off in your settings). Cheers! |
April 26, 2008 13:11
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Players, managers and teams can now be added to your hotlists. This works like bookmarks and help you keeping an eye on players and teams of interest, managers who are your friends or rivals in the game and so on. To add a player, manager or team in your hotlists just go to the correspondent info page and use the new “Add to hotlist” icon beside the player/manager/team name. The icon will then be changed to the “Remove from hotlist” icon. To view your hotlist use the new “Hotlists” option in the menu, right below “The Board” option. Have fun! |
April 14, 2008 00:34
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements The full match replay is now available at the match report. Java-enabled browsers are required. |
April 12, 2008 10:59
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements Enabled teams in bad shape to always be able to hire players in free transfer, within a reasonable wage (and following other game rules). |
April 08, 2008 22:18
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Managers can make transfer offers with a transfer price different than the specified. The selling manager will then be notified that a lower proposal exists. The proposals value will be public and displayed for everybody in the player info page or in the negotiation details. Lower proposals won’t be accepted unless the selling manager reduces the transfer price accordingly. All proposals whose value is greater or equal the transfer price will negotiate with the player, there will be no privileges for higher proposals. When the transfer price is changed (raised or reduced) all managers with offers are notified. |
April 08, 2008 21:22
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements It is now possible to filter the manager ranking screen by country and/or (partial) manager name. cheers! |
April 05, 2008 14:08
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements More news for next season: tired players as well as older ones will be a little more likely to be injured during a match. Cheers! |
April 04, 2008 21:44
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Players now can have two sides (LC, RC or LR), meaning they can play without penalties in any position a player from each side would play. For example, a LC player can play in the left, center-left, center and center-right without penalties, but would receive the maximum penalty if playing in the right side. No changes were made to existing players. New players have a 30% chance of having 2 sides. Cheers! |
April 04, 2008 20:29
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Added multi-position players (DM, DA, MD, MA, AD, AM). When position penalty starts at the end of next season, this kind of player will receive no penalties if playing in any of his 2 positions. Some of the existing players have received an extra position based on their attributes. Newly generated players have a 25% chance of being able to play in two positions instead of one. Cheers! |