December 26, 2008 21:20
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Topic: [admin_only] Improvements New look for manager info and team info pages. Trophy room screens added for managers, teams and competitions. |
December 26, 2008 18:17
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Topic: [admin_only] Improvements The match report now contains the formation you’ve used for that match with a direct link to the formations page. You won’t see the formation used by your opponents. Old match reports where you used your default formation may be inaccurate if you have set another formation as default recently. |
December 20, 2008 20:23
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Topic: [admin_only] Improvements The logic responsible for completing your squad when there are missing or unavailable players has been changed for friendly matches. For those types of matches your worst players (in terms of main skill) are selected instead of the best, which makes more sense for friendlies. This also allowed us to make CPU teams play friendly matches against each other, even though they will still refuse friendly invitations against human managed teams. |
December 17, 2008 22:28
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Topic: [admin_only] Improvements E-Mail messages should now be in the user choosen language (or english if N/A). |
December 11, 2008 18:47
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Topic: [admin_only] Improvements As announced 2 days ago, keepers now use dribble skill if your formation doesn’t have any defenders on mentalities -1 or 0. Get ready for a new goalkeeper announcement: control skill usage. |
December 09, 2008 18:59
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Topic: [admin_only] Improvements Changes on match engine to be applied in 2 days affecting teams that: Cheers! |
December 03, 2008 21:56
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Topic: [admin_only] Improvements Match Engine: 10 to 30 seconds are spent before goal kicks, corner kicks, throw-ins and penalty kicks. |
December 02, 2008 23:06
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Topic: [admin_only] Improvements Enhancements on Hall of Fame suggested by Philipp Leibeck: -separated CL from Libertadores and UEFA Cup from Sudamericana on Manager Hall of Fame |
November 29, 2008 11:59
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Topic: [admin_only] Improvements A manager is fired for bad performance only if the best applying manager is better ranked than him. The Board wouldn’t want a worse ranked manager to take over the team ;) Cheers! |
November 28, 2008 19:53
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Topic: [admin_only] Improvements While implementing GM tools I am slowly improving some screens. You may notice some differences. |
November 27, 2008 01:52
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Topic: [admin_only] Improvements The first implementation for statistics computer is done. If you have any feedback, please let us know! |
November 26, 2008 22:36
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Topic: [admin_only] Improvements Enjoy the brand new Hall of Fame screen! It is accessible from the trophy icon in the top menu. Cheers! |
November 19, 2008 22:30
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Topic: [admin_only] Improvements Enabling the server for more users (we can’t afford to be a regular mail system): - Mail messages will be deleted after 1 week for managers not in holiday mode. I will only enable this in a couple days, so you guys have time to store your favorite messages using the next functionality |
November 17, 2008 16:54
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Topic: [admin_only] Improvements Player positions on match report now reflect the teams starting line-up. There was some misunderstanding when the formation and players position displayed didn’t match due to individual tactics or strategies. For example, before this change, if a team’s formation was 4-4-2 but at the 45th minute there was a strategy to move a defender to the attack the players position in the match report would make you think the formation used was 3-4-3. Cheers! |
November 13, 2008 19:54
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Topic: [admin_only] Improvements Improvements and fixes: - long passes and shots are now less accurate |
November 10, 2008 22:01
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Topic: [admin_only] Improvements Minor improvements of the day: - fixed turn displayed on some friendly canceled messages |
November 05, 2008 23:17
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Topic: [admin_only] Improvements Some minor improvements we did today: |
October 25, 2008 17:50
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Topic: [admin_only] Improvements The unfinished Statistics Computer is available! Unfinished because I wanted to start receiving feedback on what else you guys think it would be interesting to have there. The finished screen will (probably) have: Hope you guys enjoy this new screen! And remember 2 things: feedback and it is not finished yet! |
October 24, 2008 17:59
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Topic: [admin_only] Improvements New basic tactics stuff! Managers are now able to select corner kick, free kick (direct shots) and penalty kick takers for each formation. If you select a player that is not available during the match the old rules will be used (best passing for corners, player who suffered the foul for free kicks and penalty kicks). For now what matters for corner kick takers is passing, for penalty kick takers is shooting and for free kick takers (shots) is 80% shooting and 20% control. |
October 14, 2008 17:25
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Topic: [admin_only] Improvements We finally found a good formula for player estimated value calculation. It will change dynamically based on the transfers between human managed teams and its parameters are dimension specific. All other calculations like wages, merchandise and sponsorship remain the same for now. Cheers! |
October 10, 2008 14:10
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Topic: [admin_only] Improvements New department added: Scouting. In your Stadium information page you’ll now be able to build and upgrade a scouting department, like we already have for coaching and physioterapy. This department gives you a tool in the Search page to look for players using detailed criteria. Complete information about scouts can be found in the game help. English: http://www.rubysoccer.com/mediawiki/index.php/Staff_Departments Cheers! |
October 07, 2008 15:44
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Topic: [admin_only] Improvements Following yesterday changes we now have new calculations for sponsorship, merchandise (again), player wages and player values. Again, the reason for these changes are to prepare the game for more countries with realistic values for poor teams and players. Let’s look at each change separately. Sponsorship: hasn’t changed much, shouldn’t even be noticed Now we are one step closer to adding more countries :) |
October 06, 2008 19:14
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Topic: [admin_only] Improvements Merchandise value calculation has been changed to reduce the difference between the big clubs and small clubs. This may sound strange right now but remember that when smaller countries are added today’s small clubs will probably become big or medium clubs and the small countries clubs would receive a ridiculous merchandise amount like 10 or 20 (not 10k, 20k) using our previous formula. With this change, most teams will start receiving a higher merchandise income, top teams shouldn’t be much affected. Another important related change is the board expectation and manager performance evaluation, starting next season. The way the board looked at the squad was not very realistic. As an example, an attacker with shooting 90 and 50 in all other skills would be considered better than an attacker with 89 in all skills. Now the player is evaluated considering all his skills, even though the main skill is still more important and each position has different weights for secondary skills. Cheers! |
October 04, 2008 13:18
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Topic: [admin_only] Improvements Newspaper on the way! Our first newspaper section is Managers at risk, there you’ll find a list of managers whose job is at risk and will be able to apply for a job on their teams. This application will only be processed if the manager end up being fired, if his/her performance gets better you’ll receive a message saying your application was rejected. By the way, managers are now fired only if somebody is interested in managing his/her team. |
October 02, 2008 21:08
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Topic: [admin_only] Improvements Old players will start to have their skills slowly decreased. More details can be found in the game help. In English: http://www.rubysoccer.com/mediawiki/index.php/Players_Evolution Em Português: http://www.rubysoccer.com/mediawiki/index.php/Evolu%C3%A7%C3%A3o_dos_Jogadores |
September 29, 2008 12:48
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Topic: [admin_only] Improvements Individual tactics are now applied. Enjoy! |
September 28, 2008 22:16
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Topic: [admin_only] Improvements It’s now possible to prioritize your job applications when applying for more than one team. Simply drag and drop the applications in your manager info page. The decision of who gets the job when more than one manager is applying for the same team has also changed and is based on manager ranking, board rating and time since joined dimension. More details in the game help in English or Portuguese . Cheers! |
September 28, 2008 04:27
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Topic: [admin_only] Improvements Individual tactics will start to apply VERY soon. I recommend everybody to take a look on this tab as soon as possible so you can take advantage of it when I turn the functionality on. |
September 18, 2008 21:35
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Topic: [admin_only] Improvements Following some users suggestions we now have a new formula for keepers defenses: shots → 60% keeping and 40% speed Too many changes for one day, we know, but the game needed it ;) |
September 18, 2008 09:56
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Topic: [admin_only] Improvements Headers are ready to go! In about 1 hour you’ll see a new skill on your players: headers. This new skill will be used on high ball disputes and on headers towards the goal. Keepers will use this skill instead of keeping to defend a header. We were going to wait until the end of FastTicker season but then we realized it would be good to have this as soon as possible in the game. For simplicity all existing players will have 80 in header skill, without chance of improving it. For new players the header skill will behave the same as the other skills. There is no easy way to add an attribute to existing players, that’s why we decided to give everybody the same value, sounds fair enough. Match logic has obviously changed with this new skill, now any player in L or R sides tends to run with the ball rather than passing it. This will still be based on the passing frequency strategy you set up, but for wingers the frequency is a little less than what you set up so that they can make crosses into the opponent area. Header disputes can happen in any high ball, coming from goal kicks, free kicks, corner kicks or crosses. High balls can result in headers “shots”, header passes or the player who wins the header dispute will simply get the ball and run. When a player improves the chance of improving a higher number of skills at once has increased, as now we have one more skill to improve. The game help will be soon update with the new values. It’s only the first phase of the “header system” and your feedback is very important in order to improve that. We’re confident that this will open lots of new strategy possibilities. Let’s have some fun! |