Posts that Frenchi Melow is monitoring

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August 30, 2009 15:42
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Have you checked the RubySoccer group on hi5? Join now: http://hi5.com/friend/group/4305765—rubysoccer—front-html

 
August 30, 2009 07:29
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

A small package of improvements for your fun:

- detailed history for team and manager (BETA) – you have the option to see all player transfers in manager/team history
- uses blue template instead of red – in a near future will enable you guys to select a color
- don’t have to exit/enter dimension to change from miniature to non-miniature layout
- fix flag positions for non miniature layout
- simplify list of files to be downloaded in every screen refresh (faster load time)
- add links to some history table parts. still have more places where links could be added…
- the history sort is now smarter. it has more criteria to be able to organize events that happened in the same turn

 
August 28, 2009 17:15
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

I would also like to add that you have 2 options of layout. If you go to your manager settings screen, you can remove the miniature layout and use an expanded layout version.

 
August 28, 2009 16:57
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Happy 2nd anniversary! Enjoy our new layout! Any comments, compliments, suggestions or problems please let us know.

We’d like to thank Fernando França who was responsible for 99% of RubySoccer visual transformation. It was worth the burger ;)

Cheers!

 
August 14, 2009 12:13
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Lower division titles are now displayed in the manager and team title page.

 
August 11, 2009 22:59
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Bug fix: player history displayed “Fired from” message even when the player left the team and was not fired.

 
August 10, 2009 23:55
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Bug fix: transfer proposal message not sent again when buying manager changes the offered wage on existing proposal.

 
August 10, 2009 21:38
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Match replays are not generated anymore for matches between CPU teams. This should reduce these matches processing time by around 20%.

 
July 16, 2009 15:43
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

- An initial screen so everybody can easily contribute with the newspaper (check it out on the newspaper menu)
- Internal mailing has a new editor. Please let us know if you prefer the previous one (very simple mailing), instead.
- Smaller improvements

 
July 14, 2009 10:51
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Released a new world map screen!

 
June 30, 2009 19:08
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Fixed scout search for free players. It was not working correctly.

 
June 29, 2009 18:03
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

RubySoccer is now on Twitter!

 
June 27, 2009 17:19
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Match enhancements:
>Reduced passing accuracy
>Reduced the keeper chances of catching a deflected ball or a ball that hits the bar

 
June 01, 2009 22:49
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

New individual tactics: corner tactics.
With this new enhancement you can choose which players should move forward or hold position for a corner kick, and move back or hold position for an opponent corner kick. The option “play position” represents the current behaviour, that is, depending on the player positon he is more or less likely to move forward or back on corners (defenders are more likely to move back on opponent corners and attackers more likely to move forward on offensive corners).
IMPORTANT: these changes won’t affect the match simulation for the next 24 hours so that more people have the chance to configure the tactics.

 
May 26, 2009 22:00
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Enhance distance to goal calculation on match simulation. Instead of measuring the distance to the center of the goal we now measure the distance to the closest point of the goal, considering its whole size. It should make LC/RC attackers shoot a little bit more.

 
May 26, 2009 21:58
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Match strategies are not applied partially anymore. If you configure a position change and a substitution in the same strategy, the position change is not performed if the substitution can’t be made (when the player is not available).

 
May 26, 2009 21:58
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Manager and team ranking points are now earned based on opponent quality. In other words, beating a strong oppoent is worth more points than beating weak one. As a result the best ranked teams/managers will probably lose some points even on victories until the new scores are normalized.

 
May 24, 2009 15:48
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Bankruptcy rules changes: when you finances go below zero and all your departments are on level 0 a random player will be “sold” and leave the game in order to quit your debits. Previously the transfer listed players had priority on this rule. This change was made so that managers can’t abuse the rule by transfer listing the players they want to be gone when reaching negative balance.

 
May 23, 2009 15:29
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Match engine enhancement: improved players tackling decision. At most 2 closest players will try to tackle an opponent at the same time. We expect this to reduce the “swarm” behavior.

 
May 23, 2009 15:27
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Increased the number of different formations allowed from 5 to 7.

 
May 22, 2009 21:13
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Today’s most important improvement: goalkeeper injury.
That’s right. There is a 1 in 400 chance of a goalkeeper injury during a match. If you have only one quality keeper it’s better start thinking about buying another one.
p.s.: the current injury names used are the same for keepers and regular players, so they may not make sense. Please ignore it, after all, the important information is how many turns the player will be injured ;)

 
May 22, 2009 21:09
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Country points obtained on CL or Libertadores are doubled. In other words, a victory or draw on these competitions are now worth twice as much country points as the same result on UEFA Cup or Copa Sudamericana.

 
May 22, 2009 21:07
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

When a loan was renewed the smallest asked period was used as the new loan period. For example, if I asked 36-144 turns the renewal period would be 36 turns, even if the other manager had originally loaned him for 108 turns. This will remain the same for existing loans, but for new ones the exact period will be used for renewal.

 
May 22, 2009 01:17
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Thanks to Nicky Broos, one of our users, the coutry list page got a new look. Check it out!

 
May 19, 2009 22:53
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

New basic strategy: passing priority.
With this strategy you can influence the field zone where your players will focus their passes. It can be set to center, mixed or along sides. The last one means most of the times your players will pass the ball to a teammate next to the field sides while the first option is the opposite.
IMPORTANT: you can already set the strategy in your formations, but it won’t be applied until FastTicker season end in 2 days. Until then everybody will be using the “mixed” option no matter which one is really selected.

 
May 15, 2009 22:41
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

It has been reported a while back that the wrong player was taking free kicks or penalty kicks sometimes. Today I’ve just figured it out. Whenever your formation was incomplete at the match start and the system was responsible to complete it, the free kick, penalty kick and corner kick players were ignored, as if nobody had been selected.
This is fixed!

 
May 12, 2009 23:42
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Match engine enhancement: when nobody has the ball only closer players or the closest player in your squad will try to get it. No more swarm behavior (everybody run towards the ball).

 
May 11, 2009 21:53
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Bug fixed: penalty shootout was not being stored on match report. It worked in the past but was bugged for a while. It should work for the next penalty shootout decisions.

 
May 09, 2009 00:02
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Match engine enhancement: keepers lose stamina on hard defenses.
As your keeper perform hard defenses, he will increasingly lose his match stamina and will be easier to beat. After conceiving a goal his match stamina will be recovered. It is important to notice that lots of shots don’t guarantee the opponent keeper is losing his match stamina, if your shots are poor or the if keeper is very good and is not having a hard time defending your shots he won’t be affected.

 
May 07, 2009 16:30
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Bug fixed: fouls statistics were being counted twice! So when you look to any match report prior to this announcement you have to divide the number of fouls by 2 in order to get the number of fouls that actually happened.
Thanks to Gustavo Nery for finding this bug :)