Posts that Estevens is monitoring

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June 29, 2009 18:03
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

RubySoccer is now on Twitter!

 
June 27, 2009 17:19
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Match enhancements:
>Reduced passing accuracy
>Reduced the keeper chances of catching a deflected ball or a ball that hits the bar

 
June 01, 2009 22:49
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

New individual tactics: corner tactics.
With this new enhancement you can choose which players should move forward or hold position for a corner kick, and move back or hold position for an opponent corner kick. The option “play position” represents the current behaviour, that is, depending on the player positon he is more or less likely to move forward or back on corners (defenders are more likely to move back on opponent corners and attackers more likely to move forward on offensive corners).
IMPORTANT: these changes won’t affect the match simulation for the next 24 hours so that more people have the chance to configure the tactics.

 
May 26, 2009 22:00
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Enhance distance to goal calculation on match simulation. Instead of measuring the distance to the center of the goal we now measure the distance to the closest point of the goal, considering its whole size. It should make LC/RC attackers shoot a little bit more.

 
May 26, 2009 21:58
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Match strategies are not applied partially anymore. If you configure a position change and a substitution in the same strategy, the position change is not performed if the substitution can’t be made (when the player is not available).

 
May 26, 2009 21:58
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Manager and team ranking points are now earned based on opponent quality. In other words, beating a strong oppoent is worth more points than beating weak one. As a result the best ranked teams/managers will probably lose some points even on victories until the new scores are normalized.

 
May 24, 2009 15:48
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Bankruptcy rules changes: when you finances go below zero and all your departments are on level 0 a random player will be “sold” and leave the game in order to quit your debits. Previously the transfer listed players had priority on this rule. This change was made so that managers can’t abuse the rule by transfer listing the players they want to be gone when reaching negative balance.

 
May 23, 2009 15:29
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Match engine enhancement: improved players tackling decision. At most 2 closest players will try to tackle an opponent at the same time. We expect this to reduce the “swarm” behavior.

 
May 23, 2009 15:27
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Increased the number of different formations allowed from 5 to 7.

 
May 22, 2009 21:13
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Today’s most important improvement: goalkeeper injury.
That’s right. There is a 1 in 400 chance of a goalkeeper injury during a match. If you have only one quality keeper it’s better start thinking about buying another one.
p.s.: the current injury names used are the same for keepers and regular players, so they may not make sense. Please ignore it, after all, the important information is how many turns the player will be injured ;)

 
May 22, 2009 21:09
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Country points obtained on CL or Libertadores are doubled. In other words, a victory or draw on these competitions are now worth twice as much country points as the same result on UEFA Cup or Copa Sudamericana.

 
May 22, 2009 21:07
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

When a loan was renewed the smallest asked period was used as the new loan period. For example, if I asked 36-144 turns the renewal period would be 36 turns, even if the other manager had originally loaned him for 108 turns. This will remain the same for existing loans, but for new ones the exact period will be used for renewal.

 
May 22, 2009 01:17
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Thanks to Nicky Broos, one of our users, the coutry list page got a new look. Check it out!

 
May 19, 2009 22:53
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

New basic strategy: passing priority.
With this strategy you can influence the field zone where your players will focus their passes. It can be set to center, mixed or along sides. The last one means most of the times your players will pass the ball to a teammate next to the field sides while the first option is the opposite.
IMPORTANT: you can already set the strategy in your formations, but it won’t be applied until FastTicker season end in 2 days. Until then everybody will be using the “mixed” option no matter which one is really selected.

 
May 15, 2009 22:41
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

It has been reported a while back that the wrong player was taking free kicks or penalty kicks sometimes. Today I’ve just figured it out. Whenever your formation was incomplete at the match start and the system was responsible to complete it, the free kick, penalty kick and corner kick players were ignored, as if nobody had been selected.
This is fixed!

 
May 12, 2009 23:42
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Match engine enhancement: when nobody has the ball only closer players or the closest player in your squad will try to get it. No more swarm behavior (everybody run towards the ball).

 
May 11, 2009 21:53
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Bug fixed: penalty shootout was not being stored on match report. It worked in the past but was bugged for a while. It should work for the next penalty shootout decisions.

 
May 09, 2009 00:02
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Match engine enhancement: keepers lose stamina on hard defenses.
As your keeper perform hard defenses, he will increasingly lose his match stamina and will be easier to beat. After conceiving a goal his match stamina will be recovered. It is important to notice that lots of shots don’t guarantee the opponent keeper is losing his match stamina, if your shots are poor or the if keeper is very good and is not having a hard time defending your shots he won’t be affected.

 
May 07, 2009 16:30
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Bug fixed: fouls statistics were being counted twice! So when you look to any match report prior to this announcement you have to divide the number of fouls by 2 in order to get the number of fouls that actually happened.
Thanks to Gustavo Nery for finding this bug :)

 
May 06, 2009 23:57
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Partial tackles enhancement
When your player tackled an opponent he would either take the ball or fail, now there is a third option, a partial successful tackle. If a partial tackle happens your player won’t take control over the ball, he will kick it away from the opponent instead. In that case, he, the opponent or both may lose some time to recover from the tackle.
Please provide any feedback you have in the Improvements Discussion topic so we can adjust this new enhancement if needed.
p.s.: a partial tackle still counts as a successful tackle

 
May 03, 2009 13:56
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

On loan renewal the loan wage is recalculated based on the agreed loan percentage. For example, suppose the player wage was 5,000 and you agreed to pay 50% of his wage, so the loan wage is 2,500. If the player wage becomes 10,000 during the loan period, you’ll still pay 2,500 as the loan wage, but if the loan is renewed, you’ll start paying 5,000 (50% of the new wage).

 
April 24, 2009 16:08
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Starting next season on both dimensions managers will receive a bonus or penalty on their performance rating depending on their competition results compared to the Board expectations. You were expected to fight against relegation but was middle in table? Extra rating points for you! Were you eliminated from the national cup sooner than expected? Too bad, your rating will drop a little bit.
The amount of rating points earned or lost will depend on the quality of your opponents. In a well balanced league, failing or being above your expectations may not affect your rating that much, but if a top team fail or a clearly inferior team performs really well, that will make a big difference.

 
April 21, 2009 19:52
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Control skill is now used when a player receives a pass. They may not completely control the ball (it may bounce on them) if their ability on this skill is low.

 
April 16, 2009 22:48
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Swap position feature (changine MA to AM, DM to MD and so on) is available for managers with players loaned in. The manager who loaned the player out won’t have access to this feature on the loaned player until he comes back.

 
April 14, 2009 21:27
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Improved player running and distance calculation on match engine. Real distance (diagonal) is now used instead of horizontal distance plus vertical distance. This will affect the distance a player can run and the distance calculation for shots, passes, etc.

 
April 11, 2009 11:53
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Player rating system (the score they get in a match report) has been changed. The quality of the opponent is now taken in consideration. In other words, your players are expected to play well against weaker teams, so their score might not be that high if they don’t play very well, even if you still get the victory. The opposite is also true, playing against stronger teams your players will have to give their best and that may not be enough, sometimes they will get good ratings (they did well for their capacity) but that wasn’t enough to get a victory.

 
April 09, 2009 17:01
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Minor adjustments on wage cap formula so that the club’s financial situation is now the most important factor.

 
April 08, 2009 14:24
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Wage cap is now at a more reasonable level. Besides getting a more realistic value allowed by the Board we will prevent mistakes like extra zero’s in the wage value or misunderstandings between transfer price and player wage.

 
March 19, 2009 14:16
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Enhanced player movement during match. Instead of running in a fixed line from goal to goal players now have more freedom, making their moves more realistic. They’re still lacking a marking sense, but that will be improved in the future.

 
March 17, 2009 12:02
Gabriel Cesario 4,296 posts(s)

Topic: [admin_only] Improvements

Second improvement on the match engine: passing logic. Players used to pass the ball to the most distant teammate within the range specified in the passing strategy (short, medium or long), now they pass to any player within the range.