December 10, 2009 19:33
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Topic: Improvements Discussion About “Schedule friendlies on season start”: is it scheduling home and aways or is it like the unfair way with computer team playing allways home and other away? |
December 09, 2009 13:10
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Topic: Improvements Discussion Since new match engine update my players grade has fallen 30%. Strikers are not working anymore and I lost the last game by a goal from a middle fielder with 78 shooting skill. I ll have to think again about my tatics |
December 09, 2009 10:16
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Topic: Improvements Discussion For now it won’t set any specific formations, so if you don’t set it up it will use the default. We need to add a way to mark a formation as default for friendlies :P |
December 08, 2009 22:25
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Topic: Improvements Discussion automatic friendly invite on season start - which lineup does it pick? The default? Isn’t there a way to set a lineup? |
December 08, 2009 16:31
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Topic: Improvements Discussion @Nirabdha: sometimes strikers run backwards to try and find a better position for a shot. @Dhimitri: I agree with you, just a correction, it’s FastTicker and MediumTicker, I know you’re using ManagerSim names :D |
December 08, 2009 13:00
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Topic: Improvements Discussion Since the changes: In fulltest In Midtest This is a welcomed change for finally the rest of the team can contribute in scoring like it should be. Let’s see if we can’t find the right tactics now |
December 08, 2009 12:31
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Topic: Improvements Discussion why are my strikers running backwards? why are my midfielders always ahead of my strikers ??? |
December 08, 2009 11:23
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Topic: Improvements Discussion Midfielders are shooting more because they tend to run towards the goal and try a shot when there is nobody marking them. You should blame the freaking cheaters for the addition of the 1 player fired per tick rule :) |
December 08, 2009 02:07
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Topic: Improvements Discussion vaughn, i have been asking the same question myself… |
December 07, 2009 19:22
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Topic: Improvements Discussion why do midfielders have now more shots done then the attackers? Atleast, in alot of matches. and please, let me fire some ppl in my new team! 1 per tick…ouch! |
December 07, 2009 18:14
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Topic: Improvements Discussion @Ulisses: glad to hear that, this way we’ll be able to reduce keepers effectiveness ;) @Patrick: some changes were drastic so I kinda expected something like that…sorry :P |
December 07, 2009 14:44
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Topic: Improvements Discussion I think your changes have been quite drastic on my team results…I mean, losing 3-0 versus the bottom team is pathetic on my behalf…especially considering that I haven’t changed my tactics. Going from undefeated (in 10 games) to losing every match I’ve played since you’ve implemented your changes isn’t very realistic. |
December 07, 2009 14:41
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Topic: Improvements Discussion We are having more “cold” matchs now. Last turn at Primeira Division (Spain) we had 3 matchs 0 × 0 |
December 06, 2009 23:36
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Topic: Improvements Discussion @Nirabdha: the goalkeeper won’t be confused yet :) @Filipe: yes, there are plans, with the options currently available it is really hard to do that |
December 05, 2009 13:07
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Topic: Improvements Discussion Are there any plans for defenders to play in line? I’ve been trying to use a high defense recently but there is always a stupid defender who stays behind making the oponent atakers not offside… |
December 05, 2009 12:53
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Topic: Improvements Discussion -players can pass the ball to teammates behind when there are no suitable teammates ahead In this case I have 3 of my strikers passing the ball among themselves in front front of the goal and not shooting at the post… is this the problem because of my poor strategy or some sort of by product of recent changes?? |
December 05, 2009 11:28
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Topic: Improvements Discussion i meant shots deflected by a defender which would confuse the goalkeeper… |
December 05, 2009 11:21
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Topic: Improvements Discussion We already had shots deflected by the goalkeeper, now the ball can hit or be intercepted by a defender on a shot. That’s the difference. |
December 05, 2009 03:45
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Topic: Improvements Discussion “-players can pass the ball to teammates behind when there are no suitable teammates ahead”- thats why my midfielder was continuously passing to my defender… realized at once when i saw the replay… i was playing with short passes and moving all players ahead whenever i had the ball, which meant that the defender behind was the closest guy to the midfielder… logical change… i updated my strategy ;) valadolid got lucky :) EDIT : “… since now the shot can be intercepted”, does that mean there is a possibility for deflected shots too ?? ;) |
November 08, 2009 02:22
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Topic: Improvements Discussion Special thank you for this detailed player statistics updates… i would love to see number of saves for goal keepers |
November 08, 2009 01:58
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Topic: Improvements Discussion sorry if I missed something, Can you see the individual stats per players in the match report? Thats now cool you can actually see how many passes a player did and how many tackles he had in the game? |
November 03, 2009 15:50
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Topic: Improvements Discussion that would be better… otherwise, it would just be one more job of deleting messages…. |
November 03, 2009 15:05
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Topic: Improvements Discussion I thought about it…what I’ll do is keep the skills blue (or red) for 3 turns instead of just one and add a tooltip to the skills saying how much they increased/decreased. Adding this info to the message would be complicated for translation purposes…we’d have to create a single message with all skills (and some would display an increase of 0) or lots of messages for all combinations of skills possible. |
November 03, 2009 13:08
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Topic: Improvements Discussion It would be more usefull if you tell which skills has changed and how much. |
November 03, 2009 10:47
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Topic: Improvements Discussion i thought you forgot to add a comment to your source code, which would send this message…. |
November 03, 2009 10:18
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Topic: Improvements Discussion @Charles: yes, I was waiting for someone to notice. Messages are sent whenever a player gains or loses skills. :) |
November 02, 2009 15:05
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Topic: Improvements Discussion I got an email saying “player skill increased” did you add some new functionality and didn’t tell us about it? :P |
October 30, 2009 16:47
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Topic: Improvements Discussion its between eggs and chickens… |
October 30, 2009 16:41
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Topic: Improvements Discussion what happens then if my best player is a 32 year old i cant get sold but i don’t wanne pay his wages anymore? You say i can’t fire him, tbh i think managers should have that freedom. |
October 30, 2009 15:32
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Topic: Improvements Discussion managers will still have 16 players to fool around with… and those 14 players will be the best players… you can sell them, but not fire… |