May 04, 2011 06:48
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Topic: [admin_only] Improvements Sometimes contract proposals were being rejected and the player asked for a lower wage, which doesn’t make sense. This has now been fixed. Thanks Filipe Silva for being the first one to report this some time ago. Cheers. |
May 03, 2011 07:40
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Topic: [admin_only] Improvements Hotlists fixed, at last! You are now able to remove teams, managers and players from your hotlist. Cheers. |
February 10, 2011 11:33
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Topic: [admin_only] Improvements New things: Please report to us if you are unable to reset your password (email admins at the domain you are in right now)!! - Massive upgrade to the system infrastructure. There will be bugs, please report them to us. Please also report if you think the game is slow/faster than before now; |
January 31, 2011 10:30
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Topic: [admin_only] Improvements We now have a page on Facebook. Check it out! http://www.facebook.com/pages/RubySoccer/163511603696352 |
January 05, 2011 01:59
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Topic: [admin_only] Improvements Just upgraded the whole server to the latest versions of software – this is a preparation for a big package of new stuff that is coming soon. Your experience should improve at this point but, if not, please let us know. |
October 17, 2010 00:32
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Topic: [admin_only] Improvements New logic in place to prevent teams from the same country to face each other in the group stage of international competitions. When it is inevitable (for example when we have 5 teams from the same country to distribute in 4 groups) the new logic is not used at all. These inevitable situations will soon disappear when we introduce enough countries to have 8 groups. Cheers! |
October 01, 2010 08:12
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Topic: [admin_only] Improvements Teams from the same country will not face each other anymore in qualifying and final stages of international competitions, unless it is inevitable. We’re working on applying the same rule to the group stage in order to spread teams from the same country in different groups when possible. Cheers! |
September 24, 2010 10:30
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Topic: [admin_only] Improvements For now, stamina will have no effects on national team matches. It means your players won’t be tired or be more likely to get injured because of low stamina. Of course the rules for club matches remain the same ;-) Cheers! |
September 22, 2010 11:51
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Topic: [admin_only] Improvements Cheaters, beware! Here are some changes that had to be made to prevent (or should I say reduce) cheating: -Changed player estimated value calculation to consider player age: existing players will have their values updated slowly; the idea is that young players’ value will be a little higher as they usually have a lot to improve whereas older players’ values will be a little bit lower as they are likely to lose skill points. Some of these changes may seem a little drastic, but it’s better to start with some excessive measures and adjust them later. Cheers! |
September 20, 2010 11:12
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Topic: [admin_only] Improvements Added club logo information to national team players page. You can show/hide the logos the same way you hide/show country flags for club players. Let us know if you guys think it is too cumbersome ;-) Cheers! |
September 16, 2010 11:43
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Topic: [admin_only] Improvements Now that the first managers have been hired by national teams it is important to explain how to switch between your club and national team. In the top menu where you see your name and the mail icon there will be an option saying Switch to national team. After switching the option becomes Switch to club. This way you can manage both teams separately. The switch option will soon become an icon. Cheers! |
September 14, 2010 09:14
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Topic: [admin_only] Improvements National teams can now be experienced in all their glory! Apply right away for a job and don’t worry, if you are accepted you’ll be able to manage both your club and the national team. It takes 12 turns for a national team to decide who will be the manager. Here is the final design: -national team matches do not give players experience (to prevent manager from selecting their clubs’ players) Enjoy! |
September 03, 2010 18:02
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Topic: [admin_only] Improvements RubySoccer is now capable of automatic detecting donations. This means that, if your donation email is the same one you use for rubysoccer, everything regarding the donation will be done within seconds! Don’t worry, this is not the “nice improvement” I mentioned before – that one is still on the way. It is just something to make everybody’s life easier. I will soon do the same for the server expenses, now that I have the code structure to do so. I hope you guys test the donations stuff… :) |
September 01, 2010 11:08
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Topic: [admin_only] Improvements You can now ‘officially’ invite your friends to play RubySoccer! This is accessible from 2 different places
This will not only help us to make our community bigger, but will also be considered later in a (surprise) nice new functionality, that should arrive soon. Enjoy! |
August 30, 2010 11:48
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Topic: [admin_only] Improvements The statistics computer screen has been through some adjustments (still planing a couple other), and now allows you to save your presets. |
August 30, 2010 05:17
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Topic: [admin_only] Improvements Happy 3rd anniversary, RubySoccers! National squads are out there. If you go to your countries league page you’ll see a National Squad tab which will take you to the countries’ national squad page. There is also a new National Squad competitions page under the Leagues menu. For now national squads cannot be managed, but it will be possible soon. All the rules involving the national squad management will be announced when it’s ready. There will be 3 competitions for national squads, starting next season: European Cup, Copa America and the World Cup! Players won’t lose stamina when playing for the national squad, but will gain some valuable experience points. Besides these competitions, national squads will play a fixed number of friendlies against each other, these friendlies are scheduled on season start. Currently you’re not informed if you have any player who is part of a national squad, but we are working on it as well. No official club matches will happen at the same turn as national squad matches, so you don’t need to worry about your players being unavailable for being lined up in a national squad match. Well, I guess that’s all for now, more exciting stuff around national squads will be unveiled soon. Cheers! |
July 10, 2010 01:20
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Topic: [admin_only] Improvements Fix: international expectation for some teams show “Reach group phase” when it should really say “Reach quarter-finals”. As expectations are generated at the beginning of the season this problem will be fixed only next season. Cheers! |
July 09, 2010 08:15
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Topic: [admin_only] Improvements New countries setup done in MediumTicker as well, next season all leagues will have at least 20 teams, putting everybody in the same level when it comes to finances, improving players, managing stamina, etc. Cheers! |
July 08, 2010 09:54
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Topic: [admin_only] Improvements If you play on Uruguay or Portugal in FastTicker don’t worry about the missing relegation spots on first division and the extra promotion spot on second division, this is all part of the addition of new clubs next season. Other countries receiving new clubs are Germany, Netherlands, Turkey and Russia. Soon the same setup will be made on MediumTicket. Cheers! |
June 25, 2010 02:17
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Topic: [admin_only] Improvements This season there will be no relegation in Paraguay for both dimensions and all div 2 teams will be promoted, leaving the country with a single 22 teams division. Soon more teams will join countries with less than 20 teams on their divisions. The goal is to give all countries similar conditions to compete against each other. Cheers! |
June 18, 2010 11:16
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Topic: [admin_only] Improvements No more crazy formations for CPU teams. At least 3 defenders, 3 midfielders and 1 attacker must be used. Unless they don’t have enough players available in a particular position, of course. This change also applies for when you don’t have a complete formation setup. If you have a formation with all players and some of them are not available the old logic is still applied, with subsitute players being placed on the same position of the unavailable players. So no need to worry, this enhancement will not mess up your existing formations. Cheers! |
June 17, 2010 12:19
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Topic: [admin_only] Improvements Title pages now contain runner-ups information. Cheers! |
June 10, 2010 11:42
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Topic: [admin_only] Improvements After running hundreds of match simulations we’ve come up with a possible solution for the high number of “unjust” matches. These are the matches where a team clearly dominates the game but can’t win. Before the latest changes we had about 20%-25% of unjust results, now this number should be around 10%-15%. The small clubs must stand a chance, afterall :-) Cheers! |
June 03, 2010 11:07
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Topic: [admin_only] Improvements When being disputed by more than one club the players used to decide where to go based only in the highest wage, but not anymore. The player decision has been enhanced to also consider first team opportunity, in other words, how good he is compared to his future teammates in the same position. Example: team A and team B are making offers to an attacker. In team A he would become the 2nd best attacker, in team B he would become the 4th best attacker. If team A and team B offer the same wage, or even if team B’s offer is slightly better, he will go to team A. In order to hire the player team B must make a much better offer. There is no easy way to tell how much more team B needs to offer in a situation like the one above, only practical situations will tell you that. It really depends on player quality (the higher the quality, higher the wage difference needed) and relative position difference (2nd best vs. 3rd best, 1st best vs. 5th best…the higher this position difference, higher the wage difference needed). Cheers! |
May 30, 2010 03:09
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Topic: [admin_only] Improvements Small adjustment to match parameters in a tentative to reduce the number of “unfair” results. Let’s keep an eye on the results. I’m sure you guys will keep informing us when any of these happens. Keep in mind that they should still happen, but less frequently. |
May 05, 2010 21:19
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Topic: [admin_only] Improvements Dimensions don’t get locked during the whole tick anymore, only during critical updates like contract negotiatons and job applications processing. It means you can still navigate in a dimension while most updates are being done. You should be aware that some changes might not be applied until the next update. For example, if you changed your formation during the update and your match that turn had already been processed your formation changes won’t be used until your next match. |
April 28, 2010 08:13
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Topic: [admin_only] Improvements Cough, cough…there is a lot of dust around here! RubySoccer ain’t dead mates, it has finally been updated. Hopefully following news won’t take so long. Managers now can’t fire or let their best players go, their board won’t allow it. Of course there will be lots of discussions around how the board evaluates the best players, but at least it is a start. One of our goals with it is to prevent users from losing good players for lack of attention or doing it on purpose. Cheers! |
January 22, 2010 15:52
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Topic: [admin_only] Improvements We have been seeing a number higher than what we should have of unexpected match results. By unexpected I mean a match where the better team or at least the team who played better looking at the stats is not the winner. Our top priority now is to finish the tweaks I started last year in order to make the match engine more realistic. |
January 15, 2010 20:58
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Topic: [admin_only] Improvements New countries will be added to FastTicker during the season tick. I expect everything to run smoothly, but if anything bad happens don’t panic, I will take a look as soon as I am available, which will probably take a few hours. |
January 15, 2010 13:56
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Topic: [admin_only] Improvements Adjustments are being made to some leagues in order to achieve our goal of 20 teams and 3 relegation / promotion spots per league. Argentina and Brazil already have 20 teams per league so it was just a matter of reducing the relegation / promotion spots from 4 to 3 (except for Brazil on FastTicker because the season has already ended and a human managed team wouldn’t be promoted, which is unfair). Germany, Netherlands and Russia had their relegation spots reduced so that the first dvision can have 20 teams in the next season, new teams will be added to their second divisions in the future to make it 20. Other countries remain the same for now. |