April 28, 2015 15:03
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Topic: [admin_only] Improvements Please start using rubysoccer.com (without the www) to access the game. There are still some things to be done to fully transition to that url everywhere, but we’d like to have a single and shorter way of getting to the website to simplify things. Right now if you try the www version, you’ll be automatically redirected to the non-www version. |
April 25, 2015 05:41
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Topic: [admin_only] Improvements The automatic scheduling of friendlies on season start option has been disabled. Players will now improve even without playing, to simulate improvements from training. In summary a non injured player with stamina 100 will improve during a turn as if he had played a friendly on that turn. Having friendlies during the whole season was not realistic at all, but a necessity due to the way player improvement worked so far. Hopefully now managers can focus on official matches and play friendlies only when they feel like it to play against a friend or to test some specific tactics. Cheers |
April 24, 2015 21:52
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Topic: [admin_only] Improvements Last 3 ticks have run ok and the times displayed until next tick are behaving correctly. All reported issues seem to be fixed now. Thanks everyone for pointing out the errors, enjoy! |
April 24, 2015 10:10
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Topic: [admin_only] Improvements Most issues caused by the last update have been resolved. Tick times have moved a bit and we are still resolving related issues, so the time displayed until the next tick may not be accurate 100% of the time and ticks may occasionally run out of schedule while we resolve this. Thanks for your patience ;-) |
April 23, 2015 15:56
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Topic: [admin_only] Improvements This is definitely the biggest pack of changes in years. Though we did our best to test everything, bugs are expected. So please be patient and report. |
April 22, 2015 10:24
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Topic: [admin_only] Improvements To those using google to login into rubysoccer: this is not working at the moment. Google has phased out the API we used to do this. I have already implemented the replacement, but need time before applying it to the server. Meanwhile, use the “I forgot my password” link to create a password for you, and you will be able to login using your email. |
April 20, 2015 11:34
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Topic: [admin_only] Improvements Working on some important software upgrades before we can move forward in terms of features. Lots of new things planned but most importantly we are trying to bring some structure and organization to the way we introduce new things in RubySoccer. Stay tuned! |
April 11, 2015 13:17
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Topic: [admin_only] Improvements Just upgraded all of our software infrastructure. This shouldn’t make much difference to you users, but please let us know if you experience any problems. |
April 08, 2015 06:42
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Topic: [admin_only] Improvements Club money is back! Please leave any feedback on this topic |
April 07, 2015 12:04
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Topic: [admin_only] Improvements I’m happy to announce I’m done with the testing and changes. As I clearly don’t have time to thoroughly test it an error or two might still occur. I’ll also rely on managers feedback with regards to how their team economy is going, if the balance seems to be uncontrollably going down for example or if everyone start to get rich quickly. Initial testing suggests this won’t happen, but we’ll see. Player values and wages will be adjusted once the changes go in. I’m pretty sure future adjustments will occur once we start playing with this for a few seasons, but hopefully they are good enough for now. This will have no practical effect other than adapting to the new reality. I’ll wait until tomorrow to put the changes in and I’ll announce it here, but I’m pretty sure you will notice once you enter a dimension and have a look at your team info or players screens. The only reason for not putting them in now is because it’s night time here and we won’t be around for much longer to fix any errors. Not that I’m expecting any ;-) Cheers |
April 06, 2015 12:21
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Topic: [admin_only] Improvements Most of the testing is done, I just want to make sure transfers are still working fine and have a final look into the screens I’ve changed. My goal is to have it all done this week so we can fix this aspect of the game and move on to new and exciting features. |
April 06, 2015 08:33
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Topic: [admin_only] Improvements Only testing left before bringing back club money. Fingers crossed no errors happen so I can finally apply this to the game :-) |
April 04, 2015 09:46
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Topic: [admin_only] Improvements Progress update on bringing back club money (this has been developed but is not in the game yet): Yet to be adjusted: |
March 04, 2015 00:45
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Topic: [admin_only] Improvements Progress update on bringing back club money (this has been developed but is not in the game yet): Yet to be adjusted: |
February 27, 2015 01:22
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Topic: [admin_only] Improvements RubySoccer’s host will go under maintenance within one hour. It will be out for up to 2 hours during that maintenance, hopefully everything will be back to normal after it. Cheers |
January 05, 2015 11:05
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Topic: [admin_only] Improvements Progress update on bringing back club money (this has been developed but is not in the game yet): Yet to be adjusted: |
August 14, 2013 07:18
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Topic: [admin_only] Improvements Player morale is slowly being rolled out. For now the morale is not being displayed anywhere but is being stored and updated behind the scenes based only on how much a player is taking part on official matches. We will increasingly add more factors that will influence morale and when we have a solid foundation we’ll reset the numbers, make them visible and explain how they will affect player behaviours. Cheers |
August 14, 2013 07:15
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Topic: [admin_only] Improvements Scout reports inaccuracy has been limited to reduce the number of results that are off the correct number by an unreasonable amount. A follow-up improvement is to relate new reports to previous ones, making them more accurate. Before going down that path though we’ve decided to test how this smaller change will affect the outcomes. Cheers |
June 24, 2013 09:29
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Topic: [admin_only] Improvements Scout Reports The new scout reports feature is finally out! All scouting functionality has been moved to a Scouting screen, the link can be found below the Club header in the top menu bar. The Search screen now contains only the basic search functionality, used to find players, managers and teams by name, nothing else. Your club scouting department can now be used to either perform a player search (original functionality) or scout a particular player. Once you do one thing or the other you need to wait the usual amount of turns before you can use your scouts again. When you scout a player a report is immediately generated showing the potential value for each of the player’s skills. The accuracy of these potential values depends on your scouting level and the player age. In order to request a report you need to go to the player’s info screen, where you will see a new tab on the right hand side called Scout Report. On this tab you will find any existing report (if the team has previously requested a report for that player) or a message saying there is no report. You are then able to request one. A scout report lasts for 3 seasons and is attached to the team, not the manager, since it can only be generated due to the team’s scouting department. If a player already has a scout report you need to wait at least 1 season (144 turns) before requesting a scout report for him again. Scout reports for individual players are located on the new tab for each player, but you can also find a list of all the team’s reports in the new scouting screen. Enjoy! |
April 26, 2013 14:22
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Topic: [admin_only] Improvements RubySoccer’s Infrastructure & Framework (including JavaScript) have both been upgraded/updated to the latest versions available. This is not a small update, it required a lot of changes and adjustments to several areas. Some bugs may be introduced as a result of this, while many others were fixed. Please report any issues you find, we will ensure those are fixed asap! Some of the highlights:
Make sure you send us your feedback on this new update! |
April 03, 2013 09:55
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Topic: [admin_only] Improvements Put back estimated value for players until the new scouting reports functionality is ready. Cheers |
March 30, 2013 23:17
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Topic: [admin_only] Improvements Estimated value for players has been removed. It’s like they say, the value of something is the amount of money somebody is willing to pay for it. Or something like that, you’ve got the idea :-P |
March 30, 2013 21:59
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Topic: [admin_only] Improvements Removed maximum transfer price restrictions. With the new economy model and the renewal of your transfer budget every season it doesn’t make sense anymore to have such limit. Cheers |
March 29, 2013 09:15
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Topic: [admin_only] Improvements Worried about losing all that money you have on your transfer budget when the new season comes? Worry no more! During the season tick ALL the money remaining on your transfer budget will be converted into board points to be spent on your investment areas for the new season. That means there will be no transfers between turns 144 and 12, any pending transfer proposals on turn 144 will be withdrawn. We won’t disclose how the conversion works (and it may have to adjust the formula over time), the only thing I’ll tell you is that the “bigger” your club more costly the conversion will be. In other words, if a big club and a small club had 100M left on their budgets the small club will get more points from it, as it was probably harder for it to have all that money left in the first place. Cheers |
March 25, 2013 10:37
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Topic: [admin_only] Improvements Just found and fixed a bug in the amount of board points awarded from the team’s performance in international cups. The incorrect amount and the newly fixed amount are not that different so you’ll probably not even notice it. Unless of course you have a spreadsheet full of formulas and have already figured out how we calculate them ;-) Cheers |
March 24, 2013 03:58
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Topic: [admin_only] Improvements Added a warning message when a reasonably high wage is offered to a player. This is to make sure managers double check their wage offers to make sure it was not a mistake, such as an extra 0 at the end of the value. Cheers |
March 24, 2013 01:38
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Topic: [admin_only] Improvements The maximum transfer price for a player has been raised from 3 to 4 times his estimated value. There are divided opinions about this change so this is an experiment made possible by the new economy model with the ultimate goal of removing the limit altogether (and maybe the estimated value as well, but let’s not go there yet). Let’s see how it goes. Cheers |
February 18, 2013 10:40
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Topic: [admin_only] Improvements The new economy system is finally ready! There have been some structural changes done with the latest update. Their main goal is to make it easier for us to handle the money balancing issues in the game so we can focus on more important aspects of football management. As with any fundamental changes such as this one I expect some managers will complain and it will take some time to adapt, but hopefully it will prove to be for the best in the long run. Let me try to summarize what has been done: Investments cycle Transfer budget Wage limit My intention is to add more in-game help for the new economy if needed and also create a page in our wiki with more details about all changes. For now, please use the Improvements Discussion (http://www.rubysoccer.com/forums/5/topics/330) and Economy (http://www.rubysoccer.com/forums/3/topics/2226) topics to post your thoughts (either positive or negative) and questions. Please, be nice :-) Cheers |
November 13, 2012 08:09
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Topic: [admin_only] Improvements Reverted last change on players wages, we’ll now focus on applying fundamental changes to the economy model at once rather than trying to remedy the current unbalance beforehand using such measures. We have a suggestions topic open in the forums if you wish to have your say: http://www.rubysoccer.com/forums/3/topics/2226 Cheers |
November 07, 2012 05:22
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Topic: [admin_only] Improvements Lots of teams have money to spare…players might as well get their cut! Don’t be surprised if players start to ask for more money when you negotiate contracts, it’s only fair they get a raise due to inflation. I know, this will not fix the economy and we won’t forget other related issues ;-) Cheers |