August 31, 2015 12:08
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements You can now see player stars in the scout search results. In addition to that I’ve finished the changes mentioned before were star players will lose, at most, one star level per season and the country ranking will determine the number of star players for the teams of a given country. |
August 30, 2015 02:45
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements The negotiation functionality has made its way to our RubySoccer mobile website, and our hardware & software infrastructure has gone through upgrades. According to our service provider this should increase the website’s performance (any feedback is welcome). |
August 28, 2015 07:09
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements I plan to make a couple adjustments to the way stars are awarded to players. The first one is to make existing star players lose at most one star level in between seasons. So if you have a 3 bronze stars player in your squad this season even if he has a bad season he will be at least a 2 bronze stars player next season. I believe this makes sense as stars shouldn’t be completely forgotten from one season to next. The second change is have the number of stars playing in a country be directly related to the ranking position of that country. At the moment the country ranking has no direct influence in the likelihood of a player becoming a star, but if a country is better ranked it means it has stronger and “more famous” leagues and should have a higher number of stars. |
August 26, 2015 11:37
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements If you miss the flags in the team players screen you can go to your settings and check the new option to have them displayed by default so you don’t have to click the hide/show flags option every time. Regarding the star players feature I forgot to mention in the announcements here that every player has a natural star factor that may slightly increase or decrease his chances of becoming a star. At the moment this natural star factor will very rarely be fundamental to the player’s star fate, but it will help bring them up or down a little bit. What’s next, I wonder? Could Gabriel be finally working on the player morale system? I bet he wouldn’t even tell if he was! |
August 19, 2015 11:34
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Stars will rise next season! Even though there are minor tweaks to be done I consider this feature ready even if I don’t complete said tweaks before the season tick. We’ll announce the next major feature being worked on in the next few days. Cheers! |
August 14, 2015 11:10
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements The logic for the star player system is almost completely implemented, except for a couple of screens and the performance boost during matches. I’m having some last minute doubts about how to do this one but luckily it will be easy to change if I get it wrong the first time. |
August 10, 2015 11:33
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements For those who don’t follow us on Twitter, click here to see how the team players screen will look like. |
August 08, 2015 11:39
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements The star icons to go alongside the player names are ready to go! The goal is to have them applied on next season’s start. We’ll post a screenshot in the next few days. |
August 04, 2015 11:27
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements We have a pretty good idea on which of the three formulas being tested will be used for star rating calculation. The rest of the feature design is ready and we’ll implement it over the next few days. Keep your eyes in our channels for some hints of how it is going to work! |
July 31, 2015 12:14
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Star rating is now being calculated for the players in three slightly different ways. We’ll let these calculations run for some turns, analyse the results and pick the most appropriate one. No stars will be given for your players during this “trial” period, but once the trial is over we’ll do another announcement here and the new feature will be applied for real. |
June 12, 2015 12:49
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Next season you will be able to buy additional investment points using the club money. Each point will cost 1,000,000 to start with, we’ll adjust the value later if needed. You are not allowed to sell points or undo the purchase, so think carefully before buying! Cheers |
June 11, 2015 14:04
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements RubySoccer now has a Mobile website! This is a beta/preliminary version, so it is rough around the edges and it doesn’t have all of the functionality we would like it to have, but we’ve decided to release it to you guys anyway so we start getting some feedback and suggestions. Please use our forums to talk to us about it! |
June 06, 2015 21:51
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Currently working on allowing the use of money to buy investment points (previously called board points) on season start. In order for this to make sense we’ll reduce the overall amount of investment points distributed, meaning that you won’t be able to get to level 10 in all areas without spending some money, even if you win all competitions. This will be the first counter measure we are going to try against inflation, let’s see how it goes. |
May 28, 2015 12:01
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements The Wage Limit investment area has been removed. The calculation behind it was serving no real purpose so now the only wage limitation left while negotiating with a specific player is based on the player quality and your current money balance. For now we will have only 6 investment areas, but we plan to add new ones in the future. |
May 26, 2015 11:24
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Fixed transfer budget calculations and adjustments for when open transfer proposals exist. |
May 24, 2015 11:45
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements During this week our focus was on better game experience (still in progress) and some small tweaks for the game, such as additional help content (thanks Dimitri), updated dimension description (they were so out-of-date it’s not funny) and in-game message links without the www in the beginning. We still need to update our various non-english translated contents and at the same time pick another relevant feature/change to introduce. My thinking at the moment is in changing the investments behaviour so that teams can use money to buy investment points…some of our managers are getting rich too quickly! |
May 16, 2015 13:08
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements We have relaxed the rules for managing national teams. Now you can apply for a national team immediately after resigning or being fired from another one. The only remaining restrictions are that you cannot apply to a national team if you are already managing one and you cannot apply for a national team that you have managed in the last 144 turns. |
May 15, 2015 00:46
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements The new in-game help functionality is ready but still needs content. Now if you click on the Help link in the top right corner menu an in-game window will open with help information about the screen you are currently in. When the help page for a screen does not exist yet you will see a link for the existing wiki where the old help still resides (unfortunately not up-to-date). Give it a try and let us know what you think. For some actual content you can check the Team Info, Finance, Team Titles, Team Matches, Invitations and Negotiations screens. Cheers |
May 08, 2015 21:37
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements In order to attract and retain new users we need to make sure they don’t get lost in the game and have something to learn how to play RubySoccer. Our help wiki is pretty out of date, incomplete and not context sensitive, that’s why we are investing some time on an in-game help system that displays help content based on the screen you are currently in. The system itself is almost ready but we’ll need help producing and translating the content. I know this is not a big deal for existing users as they pretty much know what is needed to play RubySoccer, but they will also benefit from this system when new features are launched as they will just be able to read the updated help pages instead of relying in getting all the info from the developers in the forums. |
May 02, 2015 16:05
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements When reading our logs, I’ve noticed some of you were having issues seeing our manager achievement pages and creating press releases. Those 2 things should work now. |
April 29, 2015 12:08
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements An additional clarification with regards to the transfer budget during the season. There is a limit to how big it can be in relation to the total money balance, if you start to lose money for instance you may see the transfer budget reduced, even if you don’t buy any players. This limit is higher than what you would get with a level 10 investment on transfer budget, so you still have room to increasing the budget above the original value by selling players, even if you raise the investment level to 10 on season start. This represents an additional step by the board to protect the club finances. |
April 28, 2015 15:03
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements Please start using rubysoccer.com (without the www) to access the game. There are still some things to be done to fully transition to that url everywhere, but we’d like to have a single and shorter way of getting to the website to simplify things. Right now if you try the www version, you’ll be automatically redirected to the non-www version. |
April 25, 2015 05:41
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements The automatic scheduling of friendlies on season start option has been disabled. Players will now improve even without playing, to simulate improvements from training. In summary a non injured player with stamina 100 will improve during a turn as if he had played a friendly on that turn. Having friendlies during the whole season was not realistic at all, but a necessity due to the way player improvement worked so far. Hopefully now managers can focus on official matches and play friendlies only when they feel like it to play against a friend or to test some specific tactics. Cheers |
April 24, 2015 21:52
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Last 3 ticks have run ok and the times displayed until next tick are behaving correctly. All reported issues seem to be fixed now. Thanks everyone for pointing out the errors, enjoy! |
April 24, 2015 10:10
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Most issues caused by the last update have been resolved. Tick times have moved a bit and we are still resolving related issues, so the time displayed until the next tick may not be accurate 100% of the time and ticks may occasionally run out of schedule while we resolve this. Thanks for your patience ;-) |
April 23, 2015 15:56
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements This is definitely the biggest pack of changes in years. Though we did our best to test everything, bugs are expected. So please be patient and report. |
April 22, 2015 10:24
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements To those using google to login into rubysoccer: this is not working at the moment. Google has phased out the API we used to do this. I have already implemented the replacement, but need time before applying it to the server. Meanwhile, use the “I forgot my password” link to create a password for you, and you will be able to login using your email. |
April 20, 2015 11:34
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Working on some important software upgrades before we can move forward in terms of features. Lots of new things planned but most importantly we are trying to bring some structure and organization to the way we introduce new things in RubySoccer. Stay tuned! |
April 11, 2015 13:17
Danilo Castilho
1,003 posts(s)
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Topic: [admin_only] Improvements Just upgraded all of our software infrastructure. This shouldn’t make much difference to you users, but please let us know if you experience any problems. |
April 08, 2015 06:42
Gabriel Cesario
4,300 posts(s)
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Topic: [admin_only] Improvements Club money is back! Please leave any feedback on this topic |