Posts that Frenchi Melow is monitoring

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November 25, 2015 01:12
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Loan list screen has been modified to conform with the new user interface design. It’s funny how we keep finding some screens that were not converted. If you see some screen that looks odd (gray background instead of white for example), please report!

 
November 25, 2015 00:01
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

The scout search results screen will now display only the player last name instead of the full name. This change aims to better accommodate player names on the screen, for most players. We may still have to do some further adjustments but the screen looks a bit better now than it was before.

 
November 23, 2015 01:36
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Managers will now receive messages when a player is injured during a match.

 
November 18, 2015 00:14
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

The board expectations logic has been fixed so that the calculated number your team is measured against aligns with the expectation the board tells you. During the last season tick I had to re-generate expectations to manually fix it, next season tick will have it calculated correctly without need for manual intervention.

 
November 11, 2015 13:55
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

I want you guys to start communicating more, so I’ve spent some time to make the forum more usable on a mobile device. There’s still some things that need to be done but the current changes should already make the experience much better.

 
November 11, 2015 04:39
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

And by soon I meant now! The morale changes are now in place, you can remove your critical players from the transfer list but don’t forget they will start to negatively impact everyone else’s morale, so you’d better give them some match time or get rid of them.

 
November 10, 2015 23:04
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

The morale system will be improved soon to give back some more control and decision power to the managers. Critical morale players will not be automatically transfer listed, they will instead negatively affect the morale of other players as time goes by. It will be up to managers to decide whether to transfer list them, try to recover their morale or ignore them. Bear in mind they will still refuse to renew their contracts, so if you don’t want to lose them you need to get them out of critical in time.

 
November 10, 2015 12:25
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Our portuguese (brazil) translations have been updated. Still have to update some help screens, but the game itself has been fully translated

 
November 10, 2015 03:29
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Bug fixes:
-Manager info page properly displaying club name / national squad name for managers who manage both
-Ranking link beside manager name on team info page now takes you to the right ranking page
-Manager ranking filter by country do not display the national squad manager in the list anymore
-Several admin screens adjusted to new look and feel

 
November 09, 2015 23:46
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

I have re-generated the board expectations on FastTicker because it wasn’t aligning with the number your team was going to be measured against, so it was not real. Something went wrong in the calculation during the season tick, I’m still investigating. I’ll probably have to do the same, if I can, with the national cups and international cups expectations, assuming they are also wrong.

Update: expectations for national and international cups have been re-generated as well

 
November 08, 2015 14:33
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Our previous mobile layout has been disabled, as our new site should already be mostly compatible with mobile devices. A new login area has been created for mobile devices, so no scrolling on the collapsed menu to get to the login section is required. By the way, the facebook / google login buttons are the first to come up in collapsed menus (for mobile devices).

 
November 06, 2015 00:44
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Some small improvements/fixes:
- first division league champions will now receive a “Champions” message from The Board
- morale color for “Bad” changed to orange and for “Neutral” changed to black
- message icon now display the number of unread messages you have instead of total read and unread
- transfer list player screen adjusted to new look and feel

 
November 05, 2015 05:21
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

When you apply for a team that has been free for 36 turns or more you will immediately join that team instead of having to wait for your application to be processed during the tick.

 
November 04, 2015 22:34
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

We have a new manager setting to display an average skill column in the player list screen. This column is informaitonal only and is not used to determine the player quality anywhere in the game. The average uses all skills but tackle and shooting for goalkeeper and all skills but keeping for other players, it is a rounded simple average (sum of values divided by number of values).

 
November 04, 2015 14:21
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Portuguese (Portugal) managers might be experiencing a site error right at the front page. That problem should be gone now, but you have to clear your cookies . Let me know if you have any questions.

 
November 04, 2015 12:59
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Our different game theme colours are back! As before, you can change them in your manager settings. Question for you: should the user preference be stored and used on the front page as well? Also, the mail screen should now look better, the navbar menu should never span over more than one line, we have new icons for some menu options and the managers online dialog now also tells you when a specific manager last browsed rubysoccer (so if the manager hasn’t been browsing in a while, it means he/she is probably not even available anymore).

 
November 04, 2015 04:04
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Training has just become more dangerous! Players can now get injured during training so your physio department will soon start receiving more visits.

 
November 04, 2015 04:01
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Colors have been added to the Formation screen to indicate the morale status for each player. The morale status itself has also been added to the tooltip where you can see the skills for the player on the same screen. This should help in managing players with bad or critical morale.

 
November 01, 2015 16:40
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

Looks like we might be going through some problems with our server hardware, so the website might have some hiccups. I’ve raised a ticket with our provider, lets see how it goes.

 
October 31, 2015 16:19
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

We have a brand new look & feel, along a number of other changes – too many for me to mention. This is the very first iteration of our new look & feel, so THERE WILL BE BUGS. We also had major upgrades and changes in our infrastructure, so this cause issues with ticks & etc. Please report the bugs as you find them, and be patient. We also would love to receive suggestions and feedback! Enjoy!

 
October 31, 2015 14:01
Danilo Castilho 1,003 posts(s)

Topic: [admin_only] Improvements

To those who love our current look & feel: you better take some screenshots. It is all going to change, and very soon.

 
October 30, 2015 03:56
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

We have slightly changed the generation of multi-position players (DM, MA, DA, etc) so that their two main skills have a higher chance of having a big gap between them, even though they will still be closer in most cases.

 
October 30, 2015 02:01
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

The points calculation for the team and manager rankings has just been improved. Now we store the history of matches instead of just a count and the number of points, that means we can discard the oldest entry and include the new one instead of just discarding an average based on the current points as we did before.

Another important change is that unemployed managers will have their match counter reduced as well as their points and instead of losing one point per turn they will lose one entry in their match history. The old system caused a disadvantage for someone that decide to return to the game because it took longer to earn points when compared to a fresh new manager. Not anymore!

 
October 28, 2015 06:01
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

CPU teams will stop loaning players too close to season end and will not start loaning again until after investments are updated for the new season. This will ensure they don’t loan players during a period where they will not use them and also ensure they don’t loan players just to have them returned because of reduced coaching level.

 
October 28, 2015 04:02
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Team quality calculation will change next season. In the current system the team quality is solely based on the quality of the players in the team and that is then used to determine board expectations, manager performance increase/decrease and a few other things. If we look at the results versus expectations it is clear the existing method is not good enough in a lot of cases. That’s why starting next season the team quality will be competition based and include the previous season’s performance in each competition in addition to the quality of players. This should provide more realistic expectations and manager performance ratings.

 
October 23, 2015 12:08
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

We have a big change coming, but that will take a little longer to be ready. In the meantime we are improving the way the team quality is perceived to be competition specific. This will affect the board expectations, manager performance rating changes and team/manager ranking points. The goal is to have more realistic goals and match results effects. The new system will try to learn from the team’s previous participations in each competition and balance that with the current squad quality to provide a better result.

 
October 15, 2015 22:04
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Injuries are now a bit more likely during matches and the average length of injuries has been increased. It was too easy to manage injuries and most managers didn’t even bother having a high level in physiotherapy, hopefully this will raise the importance of this area. In the future we are going to introduce training injuries, meaning players may get injured even without playing a match.

In addition to that we have also decreased the amount of time the board may override your decision to sell a player or let him go for free from 3 to 1 season after joining the club.

 
October 14, 2015 01:54
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Morale effects are now for real! The trial is over and morale has been reset for all players. Here is what changed since the last reset:

- Critical morale players will not renew contract
- Critical morale players will be transfer listed by a price that is between 7 and 10 times their estimated values
- Maximum number of players in a team has been increased from 30 to 40
- It is a bit easier to go out of critical morale now, you only have to take the player back to what would be a Neutral level for him instead of Good as it was previously

Cheers

 
October 13, 2015 11:39
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

We now have a revised way to calculate the player overall quality and the team overall quality. Every season the formula for player quality will get updated based on what real managers consider a good player. The result will be a better relative estimated value and wage calculation and improved CPU buy/sell behaviour. The team quality calculation will benefit from this revised player quality calculation, but it has also been improved in itself in order to assist the board expectations calculations and manager performance evaluation. There is an additional task in our short term plans to further improve the way manager performance and expectations are managed, but the changes included today are an important step in that direction.

 
October 08, 2015 10:30
Gabriel Cesario 4,309 posts(s)

Topic: [admin_only] Improvements

Morale has been reset and the third and (hopefully) final phase of the morale trial has begun! Stamina and relative player skill will be taken into consideration when players don’t play a match and give a small increase to the rating instead of zero contribution. This shouldn’t make much difference for older players but will definitely help managing younger players morale, even though they will still have to play every now and then.

If this proves to be the last trial what I’ll do once it is over is reset the morale once again, reduce the transfer multiplier for critical morale players to what we originally intended (the price you see now divided by 10), change the contract renewal process so critical morale players will not accept renewal offers and finally increase the maximum numbers of players in a team to 40. This last one has been requested for a while, not so sure managers will be so eager to have that many players now that morale is in place ;-)

Cheers