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December 28, 2015 02:29
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Topic: [admin_only] Improvements We will reduce the player skills of existing players to speed up the effect of the two main changes done to the player generation process: reduced likelihood of great players for lower ranked countries and new evolution model. Without this skills reduction it will take too many seasons for these changes to have a real impact and there is no real negative effect in doing them as everybody is going to be affected the same and whoever has the best players today will continue to have the best players after the change. The reduction will be of 5 points in all skills for players 21 years old and over on FastTicker and 19 years old and over in MediumTicker. You can expect this to happen some time in the next 48 hours. |
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December 26, 2015 08:40
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Topic: [admin_only] Improvements We’re a bit late but RubySoccer’s Christmas gift to you is the new player evolution model. We’re still working on finishing touches related to CPU behaviour and proper game help about the new system but as the mechanics are all ready to go so I’ve decided to release it earlier. As usual, your feedback is important to fine tune the system and make it work better for everyone. Here is a summary of the changes:
Hopefully that’s enough information to start with. Please write in the forums or in our Facebook page if you have any questions about in the new system so we can make sure the answers go out to everyone and also make sure the system is working as intended. Enjoy! |
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December 24, 2015 03:43
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Topic: [admin_only] Improvements From now on, you will be able to know how long each team spent on each area of the field (defense, attack or midfield) – when in possession. The information is on the match report. Old matches will show 0% everywhere, as these calculations were just added. Merry Christmas! |
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December 17, 2015 11:40
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Topic: [admin_only] Improvements New player evolution model development update: the foundation of the new model is ready, meaning all the logic to determine the player evolution profiles, evolution steps and player progression is tested and working. Before releasing that though we need to finalise the changes to coaching and scouting, not to mention CPU negotiation behavior. Without this additional changes these other aspects of the game will be “broken”. |
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December 14, 2015 05:31
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Topic: [admin_only] Improvements In the past few days some users reported strange player rating in international cup matches. After some investigation I’ve found out it was related to the team expectation generation for international cups. The issue has now been rectified for the current season and shouldn’t happen in future seasons either. Cheers |
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December 08, 2015 10:30
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Topic: [admin_only] Improvements In the past week the focus has been on re-designing the player evolution model. We’ll still have evolution steps as we have today but each step will be tied to a requirement (training, playing official matches, playing first division matches, etc). Your coaching role will change, instead of determining how often players improve it will be used to give you insights about how to continue improving a player or how good a player will become for example. Stay tuned for more updates! |
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November 30, 2015 03:54
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Topic: [admin_only] Improvements CPU teams will now take in consideration player stamina when deciding the line-up for a match. As I’ve said before we don’t want to make CPU teams too smart but this is a basic feature that they should already be doing. Let’s see if they will now pose more of a challenge, especially the ones in international competitions where stamina management can become an issue. |
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November 25, 2015 01:21
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Topic: [admin_only] Improvements The messages screen has been modified to display the current message on top for mobile devices. On the desktop version messages continue to be displayed on the right hand side. Please let us know if this works better for mobile devices. Cheers |
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November 25, 2015 01:12
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Topic: [admin_only] Improvements Loan list screen has been modified to conform with the new user interface design. It’s funny how we keep finding some screens that were not converted. If you see some screen that looks odd (gray background instead of white for example), please report! |
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November 25, 2015 00:01
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Topic: [admin_only] Improvements The scout search results screen will now display only the player last name instead of the full name. This change aims to better accommodate player names on the screen, for most players. We may still have to do some further adjustments but the screen looks a bit better now than it was before. |
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November 23, 2015 01:36
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Topic: [admin_only] Improvements Managers will now receive messages when a player is injured during a match. |
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November 18, 2015 00:14
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Topic: [admin_only] Improvements The board expectations logic has been fixed so that the calculated number your team is measured against aligns with the expectation the board tells you. During the last season tick I had to re-generate expectations to manually fix it, next season tick will have it calculated correctly without need for manual intervention. |
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November 11, 2015 13:55
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Topic: [admin_only] Improvements I want you guys to start communicating more, so I’ve spent some time to make the forum more usable on a mobile device. There’s still some things that need to be done but the current changes should already make the experience much better. |
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November 11, 2015 04:39
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Topic: [admin_only] Improvements And by soon I meant now! The morale changes are now in place, you can remove your critical players from the transfer list but don’t forget they will start to negatively impact everyone else’s morale, so you’d better give them some match time or get rid of them. |
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November 10, 2015 23:04
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Topic: [admin_only] Improvements The morale system will be improved soon to give back some more control and decision power to the managers. Critical morale players will not be automatically transfer listed, they will instead negatively affect the morale of other players as time goes by. It will be up to managers to decide whether to transfer list them, try to recover their morale or ignore them. Bear in mind they will still refuse to renew their contracts, so if you don’t want to lose them you need to get them out of critical in time. |
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November 10, 2015 12:25
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Topic: [admin_only] Improvements Our portuguese (brazil) translations have been updated. Still have to update some help screens, but the game itself has been fully translated |
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November 10, 2015 03:29
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Topic: [admin_only] Improvements Bug fixes: |
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November 09, 2015 23:46
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Topic: [admin_only] Improvements I have re-generated the board expectations on FastTicker because it wasn’t aligning with the number your team was going to be measured against, so it was not real. Something went wrong in the calculation during the season tick, I’m still investigating. I’ll probably have to do the same, if I can, with the national cups and international cups expectations, assuming they are also wrong. Update: expectations for national and international cups have been re-generated as well |
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November 08, 2015 14:33
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Topic: [admin_only] Improvements Our previous mobile layout has been disabled, as our new site should already be mostly compatible with mobile devices. A new login area has been created for mobile devices, so no scrolling on the collapsed menu to get to the login section is required. By the way, the facebook / google login buttons are the first to come up in collapsed menus (for mobile devices). |
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November 06, 2015 00:44
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Topic: [admin_only] Improvements Some small improvements/fixes: |
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November 05, 2015 05:21
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Topic: [admin_only] Improvements When you apply for a team that has been free for 36 turns or more you will immediately join that team instead of having to wait for your application to be processed during the tick. |
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November 04, 2015 22:34
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Topic: [admin_only] Improvements We have a new manager setting to display an average skill column in the player list screen. This column is informaitonal only and is not used to determine the player quality anywhere in the game. The average uses all skills but tackle and shooting for goalkeeper and all skills but keeping for other players, it is a rounded simple average (sum of values divided by number of values). |
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November 04, 2015 14:21
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Topic: [admin_only] Improvements Portuguese (Portugal) managers might be experiencing a site error right at the front page. That problem should be gone now, but you have to clear your cookies . Let me know if you have any questions. |
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November 04, 2015 12:59
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Topic: [admin_only] Improvements Our different game theme colours are back! As before, you can change them in your manager settings. Question for you: should the user preference be stored and used on the front page as well? Also, the mail screen should now look better, the navbar menu should never span over more than one line, we have new icons for some menu options and the managers online dialog now also tells you when a specific manager last browsed rubysoccer (so if the manager hasn’t been browsing in a while, it means he/she is probably not even available anymore). |
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November 04, 2015 04:04
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Topic: [admin_only] Improvements Training has just become more dangerous! Players can now get injured during training so your physio department will soon start receiving more visits. |
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November 04, 2015 04:01
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Topic: [admin_only] Improvements Colors have been added to the Formation screen to indicate the morale status for each player. The morale status itself has also been added to the tooltip where you can see the skills for the player on the same screen. This should help in managing players with bad or critical morale. |
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November 01, 2015 16:40
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Topic: [admin_only] Improvements Looks like we might be going through some problems with our server hardware, so the website might have some hiccups. I’ve raised a ticket with our provider, lets see how it goes. |
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October 31, 2015 16:19
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Topic: [admin_only] Improvements We have a brand new look & feel, along a number of other changes – too many for me to mention. This is the very first iteration of our new look & feel, so THERE WILL BE BUGS. We also had major upgrades and changes in our infrastructure, so this cause issues with ticks & etc. Please report the bugs as you find them, and be patient. We also would love to receive suggestions and feedback! Enjoy! |
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October 31, 2015 14:01
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Topic: [admin_only] Improvements To those who love our current look & feel: you better take some screenshots. It is all going to change, and very soon. |
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October 30, 2015 03:56
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Topic: [admin_only] Improvements We have slightly changed the generation of multi-position players (DM, MA, DA, etc) so that their two main skills have a higher chance of having a big gap between them, even though they will still be closer in most cases. |