Posts that mattyb is monitoring

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July 21, 2008 22:35
Gabriel Cesario 4,296 posts(s)

Topic: Managers with -$0 Finances

Right after staff departments, JD. I have some good ideas and have received some interesting suggestions about bankruptcy. I know some CPU teams were left in a really bad situation, we’ll work on that.

Cheers!

 
July 21, 2008 16:23
JD 42 posts(s)

Topic: Managers with -$0 Finances

Please introduce bankruptcy soon … dificult to bid/compete with a team that manages to have around 600K monthly salaries

 
June 02, 2008 11:50
Ricardo Marques 40 posts(s)

Topic: Managers with -$0 Finances

I have search through the forum and found anyhting.

Is there any rule for firing a manager when the club economy goes < 0 $ ?

Sorry, if there is any topic with this info.

 
April 02, 2008 08:59
Gabriel Cesario 4,296 posts(s)

Topic: clubs selling to

We’ll probably add an option when the player is transfer listed to block transfers to teams in the same league, Philipp.

Cheers!

 
April 02, 2008 04:58
Philipp Leibeck 387 posts(s)

Topic: clubs selling to

regarding the topic, what the plan to do on this right now?
in fast ticker again 3 good players were sold (without my supervision) – all to 1 club – a club from my league.

i’m still interested in a method to prevent those situations …

 
January 30, 2008 16:06
Gabriel Cesario 4,296 posts(s)

Topic: Player attribute history

Nice, tubs, I’ll add these suggestions to our list.

 
January 30, 2008 14:00
tubs 13 posts(s)

Topic: Player attribute history

Rather than doing it by player, do it by manager.

What I mean, is that a manager has a scrap book type thing, that automatically updates when players stats improve.

It would say, for example

June 1st Coach Report: Player John Smith improves Tackilng. Passing
June 2nd Coach Report: Player John Smith improves Tackiling
June 3rd Youth Coach: Youth player Paul Jones improves Passing
June 4th Board Report: Player John Smith is sold to Liverpool (You got him on BCC no chance matey!)

Being able to filter this list by player name would be good as well. You could also add scouting information in there too – if a player is being watched by your scout you could get reports

June 5th Scout report from Ringo Star: Liverpools John Smith loses Passing
June 6th Scout report from Paul Mcartney: Macclefields Peter Kay plays well, scores a goal
June 6th Scout report from Paul Mcartney: Maccelsfields Peter Kay improves passing

 
January 14, 2008 07:16
Filipe Silva 803 posts(s)

Topic: Managers with -$0 Finances

If possible don’t change it this season, or some managers will have some problems. Me included :D

Keep the good work!

 
January 13, 2008 15:19
Gabriel Cesario 4,296 posts(s)

Topic: Managers with -$0 Finances

Understood Filipe :-)

You’re right, sometimes they accept these 50% reduction. We’ll have to work this out.

Cheers.

 
January 13, 2008 07:52
Filipe Silva 803 posts(s)

Topic: Managers with -$0 Finances

Gabriel Cesario he won’t accept reduce to his normal wage, but still accept a big reduction. I don’t know exactly how many, but for example in my last team Braga they accepted about 50% wage reduction. I think this is not realistic, expecialy if the players played almost every match with a good rating. If he has a good avarage rating and he plays many maches he shold not accept any reduction. This way we won’t offer unrealistic wages when the contract is made.

In your exemple, if the player has a good rating and he played most of the games he would ask the same wage he had (100,000). If he does not play he should accept a reduction, but not much, about 10%, so he would ask 90,000.

This way we would not offer that much (100,000) to a player which accept 10,000 and wages would be more stable and realistics.

Hope you understand my english :D

 
January 13, 2008 07:22
Gabriel Cesario 4,296 posts(s)

Topic: Managers with -$0 Finances

I agree Philipp, contract clauses are on our plans, it will certainly make negotiations more interesting.

Cheers!

 
January 13, 2008 07:03
Philipp Leibeck 387 posts(s)

Topic: Managers with -$0 Finances

I’m not a friend of too much limitations: neither transfer prices nor wages.

it’s a market driven component of the game. i don’t like the idea to to support minor teams with a cap (tranfer & wage) to have a chance getting 1st class players. where’s the challenge in that?

one way for smaller teams is to acquire underrated oldies & talented youths to improve and earn more money e.g via merchandising (Star player – we need the “*” from ssim ;)) and would be more attractive for players they are interested in. and do reselling to build a capital.

I’m missing the more “intuive” decising making of players: i guess it’s a lack of the current system: it’s just driven by numbers – the wage. it would be important to choose from a LARGER VARIETY OF OPTIONS when you propose to a player: further contracts details like the “big club clause”, first team “guarantee” (for 1 season), to cancel a contract after not winning a title or not qualifying for CL or if the club relegates etc. …

that would increase the chances of smaller: when they take a more risky approach. So wage would be just one out of several parameters to consider.

 
January 13, 2008 06:59
Alexandre Fe... 223 posts(s)

Topic: Managers with -$0 Finances

If theres a maximum wage for a specific player it would end with everybody giving the maximum wage allowed. Then the player would decide for himself which team to go to. Does not sound fair to me…

 
January 13, 2008 06:31
Gabriel Cesario 4,296 posts(s)

Topic: Managers with -$0 Finances

It is possible to reduce Filipe, but not to a compatible wage. I mean, if you pay 100,000 to a player when he would have accepted 10,000 you won’t be able to renew his contract for 10,000 in the first renewal. Anyway, maybe he should accept a reduction, but not a big reduction as they accept sometimes.

Cheers.

 
January 13, 2008 06:20
Filipe Silva 803 posts(s)

Topic: Managers with -$0 Finances

I do not agree whith the maximum wages. The manager must be responsable when he offer the wage to a player. If the wages are getting to high it’s because of the marker and because teams have money to suport that wages.

Were it could be changed is the contract renewals. Players should not acept reduce there wage too much. The way it is rigth now a manager can offer a high wage to a player because he knows next year he will reduce it. I have done that whith my team and I think other managers do it as well.

Cheers

 
January 13, 2008 05:20
Gabriel Cesario 4,296 posts(s)

Topic: Managers with -$0 Finances

Nice ideias. This whole economy stuff is very complex and a sensitive part of the game. I agree we need to study it better to improve the market and make the game fun for everybody. Certainly we must associate some special rules for teams that are near to bankruptcy and for those who are already negative. It’s not just a matter of firing the manager.

From all the things you guys said we currently have only one in the game, maximum wages, but this maximum is still too high probably. I wish we had more time to implement things faster, but don’t worry, we’ll keep doing the best we can with the time we have :-)

Cheers and thanks for all the suggestions!

 
January 13, 2008 02:24
Dirk 637 posts(s)

Topic: Managers with -$0 Finances

I think that it’s also important to stipulate manximum transferprices for example 3x value.

player with value 1 200 000 → max transferprice of 3,6M
player with value 400 000 → max transferprice of 1,2M

Now there are some ridiculous transferprices which will cause bankrupcy.
(To me) a maximum transferprice can solve this problem. And the transfermarket will be honnest again and smaller teams can buy good players.

Wages

For the wages I think Hugo is right. They’re much to high. I suggest that (after reducing them like Hugo said) you stipulate a maximum wage proportional to the player’s value.

For example
value 100K till 200K => max wage 2K
value 200K till 400K => max wage 3K
value 400K till 600K => max wage 4K
and so on…

Maybe the values aren’t ok but it is the idea that counts.

Then you don’t have wages like 50K

When players are transferlisted, you can’t offer above this maximum wages. Then you don’t have all these high wages.

Cheers

Cheers

 
January 12, 2008 09:34
Hugo Celso 85 posts(s)

Topic: Managers with -$0 Finances

Think you Gabriel!

I believe actual situation can and must be improved before this rule application on negative $ managers. We started with a set of rules that changed, so I believe the better approach would be some new progressive rules, rules to adequate and permit managers adaptation, and in the course of the next seasons tend to the definitive set.

My logic was based on the contracts, which are 3 seasons maximum, so I think you could apply the following as soon as possible and set some values until the end of season 4, lower the values on season 5, then lower again in 6, and in season 7 values would be definitive! I am also taking 150K/3 ticks wage as a limit.

My goals are:
- Lower budgets (and don’t permit situation to get worst)
- Improve season balance
- Allow squad dimension (acquisition of players on loan or free transfer)
- Don’t permit squads to be depleted (guess where the good players would end…)

Here are some suggestions to improve bankrupt clubs:
(To me) the most important would be to limit the wage they can offer on free transfer players (or loans) and on contract renewals. It’s important to distinguish these amounts, otherwise there is the risk of depleting the best players from these squads, and again, guess where these players will end…

With this considerations, objective after season 7 (7 included), for negative $ squads, should be something like:
- 4K maximum wage on free transfer or loan players
- 12K maximum wage on contract renewals

If these values were to be applied now I am certain some managers would be deceptive on loosing their top players, which would end in free market and in the richest teams, actually, pretty much the same that traded a lot of players, starting on those that never cared about wages, because they didn’t have to…

So, starting now my proposal is:
- 10K maximum wage on free transfer or loan players (until the end of season 4)
- 27K maximum wage on contract renewals (until the end of season 4)
Then again:
- 8K maximum wage on free transfer or loan players (until the end of season 5)
- 22K maximum wage on contract renewals (until the end of season 5)
And again:
- 6K maximum wage on free transfer or loan players (until the end of season 6)
- 17K maximum wage on contract renewals (until the end of season 6)

I hope starting at 10K will allow to replace any player at the squad unable to enter in these contract renewals, and any player above this wages has to leave in a bankrupt club!!! Having a 3x value for renewal has a second meaning, when a 5K player is improved by the team, he can stay and renewal by the team instead of leaving if he goes above 5K (like a good eye catch)… And maybe maximum 1 season contract, until the end of season 6…

Sales!

In bankrupt clubs some players have to leave at all efforts, I would recommend some automatic sales for players on the squad, based on wages (also loans but I would leave this option for the manager):

until the end of season 4 all players with wages above 50K
until the end of season 5 all players with wages above 40K
until the end of season 6 all players with wages above 30K
after season 7 all players with wages above 20K

This would apply too for players from other clubs on loan at the squad (an automatic cancellation for big loan wages). With such wages this players can’t stay in bankrupt clubs…

I am stopping now but I will edit this and continue later :) maybe other ideas will join…

Cheers…

 
January 11, 2008 04:33
Gabriel Cesario 4,296 posts(s)

Topic: Managers with -$0 Finances

Filipe: objectives will work similarly to what I described about bankruptcy, they will influence the board opinion about the manager, so the situation you described (being fired after winning the league and ending in 5th next season) is not likely to happen.

Cheers.

 
January 11, 2008 04:29
Gabriel Cesario 4,296 posts(s)

Topic: Managers with -$0 Finances

Nice post Celso and I totally agree with you. When we add the bankruptcy rule we will warn everybody, specially the ones who are already negative so they have the chance to recover. The ideia is that negative managers will lose points with the board and be fired if the situation persists after a while. We still need to discuss the details, but that is what I have in mind so far.

Cheers.

 
January 11, 2008 04:28
Filipe Silva 803 posts(s)

Topic: Managers with -$0 Finances

I agree with firing managers on bankrupt, but I think they should be warned before. Btw I’m loaning good players, Beira Mar, 2nd Division, Potugal FT. I need to reduce the 470k total wages lol

Objectives would be nice too. But not firing the manager because of only one season. If he wins the league and in the next year ends in 5th he should not be fired.

Cheers

 
January 10, 2008 20:17
Hugo Celso 85 posts(s)

Topic: Managers with -$0 Finances

I’d like to express somethings as <$0 manager who hasn’t spent $$$$$ on players wages… I am the first to agree with the rule, but I’d like to remember a couple of things before being fired…
A few things happened that changed dramatically the role play of the game:
- The 72 ticks before selling (this one had light implication)
- The 30 player limitation squad
- The friendlies with CPU teams
- Wage limitation (Well, this one I didn’t notice lol)

I agree with them all, and I just kept adapting as game kept going, I liked big squads, with medium/long plan perspective of unused player sales after improvements, I like 3 squads playing all the time to produce statistics of it, players, formations, results, anything measurable… Excel is almost my best friend!

Implementing this new rules without warning made in my team the following consequences:
- Unable to sell players, like any players, and not because of the 72 ticks! BECAUSE no one buys medium players anymore due to the 30 player limitation squad!
- Almost out of friendlies in one season, this meant around less 2.5M$ of income in one season…
- I got bankrupt
I never complained about it and I am adapting and recovering because I agree with these rules (all of them) but I didn’t like the way it was implemented… i got stuck because of it and some of my game tactics/strategy would be different.

Anyways… If this <$0 rule will be implemented soon I’d like to know and I’d like to propose that those who got negative be able to recover, at least able to propose recovery plans. I expect to be positive in the end of the next two seasons (which means I will be negative again in the gap between league games) and then, finally, restart positive! I don’t need players and I am reducing the squad to 22 players, below 200K wage total.

I also have my own alternative plan, two friends of mine are willing to loan, or perhaps if I ask, they even give me the $ amount of my debt as it represents 3% (for both) of what they have now! This needs admin execution and obviously (approval)! Ah, they are very known lol and so stuck with high wages lol problematic bank accounts indeed…

So, I agree that -$0 managing is to be forbidden, as long as measures are known (I believe this ones implemented were not meant for my game play and I was in the middle)… If I am a single case than it is easy, just kick me, but if others got in difficulties because of these new rules, even if because they were caught in reason, they should have an opportunity to return.

Administration can query the database and, I suppose easily, check teams by bank account. Two answers would be useful, how many teams have more than 12M and how many teams are negative.
A total income per season from non player sales represents around 10M (home games in full schedule with half home and merchandise). And total expenses from wages for an average team would be 100K/3 Ticks (for a very very very average team), this means around 5M. Balance would be around 5M/Season for an average team with great results.
In 3 seasons, and assuming a normal team would have to spend 3M acquiring players, any team above 12M probably (very very probably) earned money selling players… Check how many… And how much $ is involved…

Cheers…

 
January 09, 2008 08:01
Gabriel Cesario 4,296 posts(s)

Topic: Problem with selected team for match

That info can be found in the Cards screen for the players mattyb. There you can see the card status of all players in all competitions.

Cheers.

 
January 09, 2008 06:14
Danilo Castilho 1,003 posts(s)

Topic: Problem with selected team for match

You need 2 yellow cards in the same competition in order to be suspended for 1 match (for that competition).

cheers

 
January 09, 2008 04:30
Gabriel Cesario 4,296 posts(s)

Topic: Problem with selected team for match

Is that possible that you had a suspended or injuured attacker for turn 24 match? If that’s the case our logic would not necessarily substitute the suspended or injured player with someone in the same position (we’ll change that in the future).

Cheers.

 
January 08, 2008 14:31
Alexandre Fe... 223 posts(s)

Topic: Managers with -$0 Finances

yeah, i do miss the board :|

 
January 08, 2008 14:29
Gabriel Cesario 4,296 posts(s)

Topic: Managers with -$0 Finances

The objectives will be a good addition, for sure!

 
January 08, 2008 11:52
Ricardo Costa 130 posts(s)

Topic: Managers with -$0 Finances

Bankrupcy is imho clearly the first one! :)

The next could be objectives, have the board ask you for a specific league place, comparing your squad with the rest of your league. Something like “Win the title”, where you’d have to at least stay on the top 3, “Among the top” for at least 7th or 8th, or lets say international cups, “Middle in Table” for 7th-14th and “Avoid Relegation” for… guess! ;)

Cheers.

 
January 08, 2008 10:22
Gabriel Cesario 4,296 posts(s)

Topic: Managers with -$0 Finances

Managers are not fired for going bankrupt yet. The only change recently made is that the system blocks an offer for a player not only if you don’t have the transfer value, but also if your money less the sum of your open proposals is not enough to pay the transfer value. For example, if you have 2.5M and have an offer for a 2M player you won’t be able to make another offer for a player being sold for more than 0.5M

We need to work on reasons for firing managers, bankruptcy could be the first one :-)

Cheers.

 
January 07, 2008 12:59
Ricardo Costa 130 posts(s)

Topic: clubs selling to

That would work, Samir… for now. Once we are able to make our own offers instead of just bidding what the selling team is asking, that would spoil the fun of waiting for the final minute of the final tick to raise your offer and become the highest bidder, therefore negotiating alone. ;)

I think it should always close 3 turns after the first bid comes in, to prevent what Philipp is saying. In that case, if player X is listed for 20M, there must be a bid of 20M… and if at 2,95 turns the seller lowers it to 1M, the bidding team will still have to pay the 20M, or drop that bid and make a new one of 1M, restarting the 3 turn count (assuming he was the only one bidding, so the player wouldn’t have any bid when he dropped the 20M one).

Hope i made any sense on this lol

Another thing… 6 turns could be the default before the bids close, and the manager could have the option to change that from 3 to 9, similar to what we had in SS, it could go from 1 week to… not sure, never tried the most of it, but we could at least 1 month.

Cheers.