[admin_only] Improvements

Subscribe to [admin_only] Improvements 659 post(s), 10 voice(s)

 

November 19, 2008 22:30

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Enabling the server for more users (we can’t afford to be a regular mail system):

- Mail messages will be deleted after 1 week for managers not in holiday mode. I will only enable this in a couple days, so you guys have time to store your favorite messages using the next functionality
- You can re-send your favorite messages to your email one time. This will guarantee we will have no problems with deleted messages, as they should be stored in your personal email.
- You can send a maximum of 25 personal messages per tick

 

November 26, 2008 22:36

4,284 posts(s)

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Enjoy the brand new Hall of Fame screen! It is accessible from the trophy icon in the top menu.

Cheers!

 

November 27, 2008 01:52

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The first implementation for statistics computer is done. If you have any feedback, please let us know!
cheers

 

November 28, 2008 19:53

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Administator

 

While implementing GM tools I am slowly improving some screens. You may notice some differences.
cheers!

 

November 29, 2008 11:59

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Administator

 

A manager is fired for bad performance only if the best applying manager is better ranked than him. The Board wouldn’t want a worse ranked manager to take over the team ;)

Cheers!

 

December 02, 2008 23:06

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Enhancements on Hall of Fame suggested by Philipp Leibeck:

-separated CL from Libertadores and UEFA Cup from Sudamericana on Manager Hall of Fame
-it is now possible to sort the table by any competition

 

December 03, 2008 21:56

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Administator

 

Match Engine: 10 to 30 seconds are spent before goal kicks, corner kicks, throw-ins and penalty kicks.

 

December 09, 2008 18:59

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Changes on match engine to be applied in 2 days affecting teams that:
-use formations with no defenders on mentalities -1 or 0
-use formations where all defenders on mentatlities -1 and 0 are told to move forward to D +1 or M -1 using advanced tactics

Keepers from teams using a formation as described above will suffer a face-to-face effect on regular shots (not on headers). This means their keeping ability will be affected by their dribbling skill, using the following formula:

(keeping * 0.6 + speed * 0.4) * dribble / 100

The first part of the formula is what we already have now, the dribble portion is the face-to-face effect. If you have a keeper with 100 on his dribble skill you don’t have to worry about it.

The motivation for this change is that some teams have been successfuly using formations with no defenders and their keepers are not penalized for this lack of defense, which is unrealistic. I hope those using this kind of formation understand the need for this improvement in the match engine.

Cheers!

 

December 11, 2008 18:47

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Administator

 

As announced 2 days ago, keepers now use dribble skill if your formation doesn’t have any defenders on mentalities -1 or 0. Get ready for a new goalkeeper announcement: control skill usage.

Currently this skill is completely useless to goalkeepers but Bruno Costa has helped us in finding a good way to use it. Control will be used to decide if the keeper catches the ball, deflects the ball or punch it to outside the field when he makes a good defense. Keepers with high control value will catch the ball more easily while those with poor control skill are more likely to deflect it. THIS WILL NOT INFLUENCE THE KEEPER ABILITY TO AVOID GOALS, BUT INFLUENCE THE WAY HE MAKES THE SAVES.

Of course it’s not fair to add this rule right away, so it will be applied starting next season in FastTicker and mid-season in MediumTicker. Another enhancement will be added at the same time, giving goalkeepers the chance to catch a deflected ball before another player reaches it. As of now the keepers stand still, waiting for someone to get the ball :)


Cheers!

 

December 17, 2008 22:28

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Administator

 

E-Mail messages should now be in the user choosen language (or english if N/A).

 

December 20, 2008 20:23

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Administator

 

The logic responsible for completing your squad when there are missing or unavailable players has been changed for friendly matches. For those types of matches your worst players (in terms of main skill) are selected instead of the best, which makes more sense for friendlies. This also allowed us to make CPU teams play friendly matches against each other, even though they will still refuse friendly invitations against human managed teams.

 

December 26, 2008 18:17

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Administator

 

The match report now contains the formation you’ve used for that match with a direct link to the formations page. You won’t see the formation used by your opponents. Old match reports where you used your default formation may be inaccurate if you have set another formation as default recently.

 

December 26, 2008 21:20

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Administator

 

New look for manager info and team info pages. Trophy room screens added for managers, teams and competitions.

 

December 27, 2008 15:03

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Administator

 

Added titles per country on international competitions titles pages. Suggested by Philipp Leibeck.

 

December 28, 2008 12:13

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Administator

 

As announced on December 11th (check a few posts above) keepers are now making use of their control skill.

Cheers!

 

January 02, 2009 17:26

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Administator

 

Two small enhancements:
- manager ranking displayed beside manager name on team info page
- formation name displayed on formation invalid status message

 

January 02, 2009 17:36

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New player development system (it’s long but worth reading). The first part is a copy of what I posted in the “IMPORTANT – Player Improvement” topic, so if you’ve already seen it there you can jump right to the paragraph after the example.

-Coaching will be changed so that it does not influence how many skill points the player earns at once, but how often he improves
-When improving a player will earn from 1 to 5 skill points
-Different match types will give the player different amounts of experience points: 1 for friendlies, 3 for league and cup matches, 4 for UEFA Cup and Sudamericana, 5 for CL and Libertadores and 6 for Club World Cup
-In order to improve the player will need something around 15 to 60 points, depending on the coaching level and team division
-Second division youths will start at the same level as a first division youth. The difference between divisions will be the amount of points necessary for the next player improvement, as stated above
-Starting on 16 players will receive only part of their potential every year, 10% in the average so that their maximum can be reached around 25 years old. Of course there will be players receiving more or less potential per year allowing some to be young stars and some to reach their maximum near 30.
-Keepers will stop improving tackle and shooting while the other players won’t improve keeping
-After reaching his maximum a player will have increased each skill by 20 points, in the average, therefore the average total points increased in all skills will be 120 for keeper and 140 for everybody else

EXAMPLE: Consider a new youth defender, 16 y.o.. Suppose he receive 10% of his potential points, it means he will have a total of 14 points to increase on his skills. He plays some matches during the season and improves 3 times, earning 2, 4 and 5 points, respectively. There are 3 unused points that will be carried over to the next season. Now he turns 17 and receives more 5% of potential, 7 points. He has now reached 15% of his total potential points and has 10 points to improve. Let’s say he plays some matches and improves twice, 5 points in each. He has no more potential points left for this season, so even if he plays enough matches he won’t increase his skills until he is 18 y.o. and receive more potential points. And so his career goes.

For existing players all potential is already there, so the only thing that will change is the improvement speed as stated above. Some players who have already reached their maximum in the old system may start improving again in the new system.

We think these changes are for the best. There are lots of strategies that can be applied regarding player development right now. Some may think that coaching 10 is useless as it may improve players faster than necessary. It’s partially true for your own players, but if you hire a player from a team with low level coaching there may be a lot of potential to unleash. Also, high coaching will help you have top players around 25 years old instead of almost 30. For small teams this new system should also be better, as second division youths start at the same level as first division and those who can’t afford top level coaching won’t suffer from never getting top players, they will only take longer to become top players.

Enjoy!

 

January 03, 2009 18:30

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Administator

 

Some simple suggestions implemented:
-After sending a friendly invitation you stay in the same page instead of going to the team info page.
-Added team logo beside the team name on competition titles page

Cheers!

 

January 10, 2009 19:33

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Administator

 

Loans cannot be terminated before the agreed period anymore. People could use this feature to transfer money between teams as you had to pay a fee when breaking loan contracts. If you guys feel this is an important feature we may put it back in the future along with a better control system.

 

January 10, 2009 23:24

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Miscellaneous:
-players statistics will start being stored on friendlies and displayed on player statistics pages
-Match report: ball icon right beside players who scored
-Login page: link to our Orkut community

 

January 13, 2009 13:21

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- Job Search Centers: This game area will help you in finding a job. It is also very useful for new players, as it is the first screen they will see.
- Reorganized Menus: The menu was reorganized in a more logical way. Icons are grouped in areas related to the manager, team and miscellaneous.

 

January 18, 2009 05:00

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Administator

 

The friendlies accept/reject page should be quite easier to use now. Enjoy!

 

January 26, 2009 11:21

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Administator

 

International Cups now have a qualifying round and a group phase! It has been asked a long time ago and we’ve been postponing it until we had enough countries, but then we decided that it would be fun to have these rounds right away. Due to this change the competitions will start 12 turns earlier, matches had already been moved. There may be some conflicting friendlies scheduled to the same turn, we’ll take care of that soon. Please let us know if we miss any conflicting match.

 

January 26, 2009 22:20

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Administator

 

The Country Ranking page now has a next season preview table displaying the scores for the following season considering the team’s performance in the current season so far.

 

February 10, 2009 21:24

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Administator

 

Improved youth development.

Youth players will receive twice as much potential points on season start and twice as much experience from matches. This will result in faster improvement while they’re in the youth academy, helping managers to identify potential stars earlier. As always, your feedback is very important to us.

Cheers!

 

February 14, 2009 00:12

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Administator

 

FastTicker’s season tick surprise!
When FastTicker’s new season start in about 12 hours you’ll see the first of many interesting additions that represents the growth of RubySoccer. You may not see that right after entering the dimension, but if you navigate through our icons you’ll end up finding something new on a few pages. Let’s see who will be the first one to notice and post something in our Improvements Discussion topic ;)
p.s.: Even though I’ve exhaustively tested this during the week something can always go wrong when you put a new feature in the real environment. If something does happen I ask you guys to be patient cause any problem will be fixed as soon as we are available.

 

February 21, 2009 04:14

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Administator

 

Statistics computer now includes games from all seasons. This will make it a much more useful tool.

 

March 01, 2009 15:59

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Administator

 

Loan clauses improvement.

When listing a player for loan you’re now able to specify the minimum level of coaching desired and the maximum number of official matches that can be missed. Teams wishing to loan your player must have at least the level of coaching you specify. If after loaning your player their coaching is downgraded below that level the player will return to your team. The second condition is a way to guarantee your player will play official matches while loaned, if that’s your intention. If the player misses more matches than you wanted, he will return to your team.
For existing loans the minimum coaching level is set to 0 and maximum number of matches missed is not specified, meaning the player can miss any number of matches without penalty. We decided that it wouldn’t be fair to include loan clauses on existing loans, as they were not there when the player was loaned. Individual situations can be discussed in game.
Cheers!

 

March 12, 2009 13:50

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Administator

 

It is now possible to block offers from your rivals when selling or loaning players out. A new clause can be added to the transfer or loan forbiding teams in the same league as you to make proposals. Everything is now ready for more clauses to be added in the future.

 

March 13, 2009 13:48

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Administator

 

Friendlies statistics are not displayed in detail anymore in the player statistics page. Mixing it up with official matches statistics were making it harder to evaluate the player’s overall performance. The only information left about it is the total number of friendlies the player has played, displayed above the official matches statistics table.