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Youth grow to slow..?

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February 27, 2009 16:16

4,285 posts(s)

Administator

 

According to the rules being suggested, 21 yrs old players will still be able to grow, the average would be kept on 25 yrs old as it is now, we’re only making it faster in the first years and a little bit slower in the following ones. I’ll count your vote as no.
YES: Parag, Philipp, Alexander, thorpedo, DaMaGo (5)
NO: Sly, Hopjes, Alban, Luc (4)

 

February 27, 2009 17:30

120 posts(s)

Donator

 

i voted yes and it was hard because i have doubts about both options.
What about a random system. Some players will grow faster as youngest and some players will grow more around 23 to 25-6… that way manegers will have to figure out in what growing path the player will grow and that will give the chance to pick up players left in the market which will improve a great deal overtime, that will be good for weakers teams….
Maybe…..
salud
damago

 

February 27, 2009 20:29

4,285 posts(s)

Administator

 

The random factor is there and will be there anyway. The percentages I posted are not exact, but an average, so there will be players getting less potential in the beginning and more later on. This is part of the fun :)

 

February 27, 2009 23:35

120 posts(s)

Donator

 

ok Gabriel, thanks. That´s the good part, fun.
and thanks for keeping the good job up, i really appreciate it.
salud

 

February 28, 2009 00:15

117 posts(s)

 

I agree with DamaGo
Know give me back my striker now that i Know how the system works
LOL

 

February 28, 2009 05:07

651 posts(s)

 

ya… thhose percenctages were never going to be hardcoded… that would take away all the fun… and the system would be too much predictable… when we meant x% it was always going to be around or at an average for all the players…

 

February 28, 2009 12:04

387 posts(s)

 

Nothing, in any way of the game, should be too predictive. But some core of the logic (income, player skills, improvement, etc.) need to be pre-adjusted, and that’s what we were talking about – for the the “improvement logic”

 

February 28, 2009 15:20

375 posts(s)

 

It is too easy at the moment, but in MS strong youth could refuse to renew contract with weak team, we also had clauses like BCC or relegation. Now we can keep the players forever

 

February 28, 2009 18:24

678 posts(s)

 

well I dón’t think 5 vs 4 is a very convincing yes. I would like to see double this in order for you to push it through. I’M REALLY REALLY NOT LIKING THIS IDEA!!!!!!!!. You are making it harder for smaller teams this way because of the reasons stated above. FOR GODSAKE PLEASE THINK THIS THROUGH!!! Please keeps things as they are now, since I think people are just to darn inpatient…..that’s why they now want to change things. It’s only been 2 seasons since the change and you already want to change it again? Common…just wait it out for another 3-5 seasons ATLEAST!!

 

March 01, 2009 12:48

4,285 posts(s)

Administator

 

Don’t worry Sly, I’m not changing anything anytime soon, specially without a convincing yes, as you said :)
If people keep complaining about that I’ll do an official poll so more people can give their opinions. In the other hand, if we already had a convincing yes I could work on something earlier, but that doesn’t seem to be the case.
Cheers!

 

March 05, 2009 21:26

25 posts(s)

 

It might just be me, but i still think the youth growth is waay to slow it seems like you have timed 0 with 2 :)

I have a super youth :) now worth 2 mill 79 in shooting, he has gained 2 times during this entire season and he have played 72 matches whereof 63 is friendlies, its general for all my youths every time i log in to check noone has risen in stats. in my world thats MEGA boring and completely useless i expect to see gains more often in youths than in regulars but this is not the case, im very disapointed with the way youths works now.

I hope we can bring this up to discussion again and take a new look at the way youth grows…

 

March 05, 2009 22:38

4,285 posts(s)

Administator

 

He must have reached his maximum potential for this season. Remember luck is also involved on player development, you may have a player that gets more potential earlier in his carreer. ;)

I have a small suggestion that won’t change the average total skill points earned by players but may improve the general feeling about this subject. What if players improved less skill points at once, but more frequently? Currently it takes at least 4 official matches or 12 friendlies (2 official or 6 friendlies for youths) to improve. On each improvement the player gets from 1 to 6 skill points, 3.5 in the average. We could reduce the number of matches needed and reduce the average number of skill points earned (like from 2 to 4, 3 in the average).

I’d still have to think about the exact numbers, I’m just giving a draft of an idea :)

 

March 06, 2009 01:33

120 posts(s)

Donator

 

yes i think it is a little slow now….. but maybe in a long run it could be good because managers dont want to way that long and so players can go to the market and then they can be a star….
maybe just the 10% of youths should grow very fast, and get maximum skills at very young age, and keep the same path than it is going on now to the rest of players.
Like i say, this might be better for small team, so the can get some good players fast, the market now is so crazy than even clubs with money can´t afford good players ( it is not real but also a top price for player could be set, and so give a chance to buy players to many managers).

salud

 

March 06, 2009 04:27

651 posts(s)

 

well… gabriel i would say the current improvement is not that bad… but i still maintain that definition of youth should include all the teenage players… ( rather than those just in the academy)…
that way we will see a lil bit faster development in our players…

 

March 06, 2009 05:15

375 posts(s)

 

Well, maybe we just change the attribute system to 1000s, not 100s, then even 10% of potential will result in many “blues” during the season =))

 

March 06, 2009 05:27

375 posts(s)

 

To be serious, several months ago I was called “a cheater” and people argued about how was possible my team in Fastticker had sooo many high valued players. It was true that all of them were acquired from the free transfer market and developed into stars playing friendlies like crazy =)

But now I am totally for the “slowing” of the improvement process. And it is not dealy dangerous for weaker teams, totally not ! You see, big clubs and small clubs all have 1 limit: 30 players + 6 youths, so even Big clubs have to free transfer players who seem to be too weak for them. Also, after the system is a bit changed by the developers, I mean after we can’t keep 1 main squad and 19 more players who sit on the bench (when the “happiness” system comes or when players start temporarly lose skills if aren’t used in official matches), even Big clubs will have to lose STAR players.

This is the process, this is the evolutuion. Big club has small potential for growth, weak clubs have plenty of it. But, as in real life, they need some patience and many work, as every manager of the Big clubs had to do several seasons ago. Don’t forget, the game is pretty fast, it takes 24 days to play 1 season. Look at the Brazilian league – many clubs fight for the title. But a couple of seasons there was only 1 title winner – Cruzeiro.

And don’t forget that soon when more countries are added, all free transfered youths from Big countries will be taken by clubs from new countries and if they keep them, in 3-4 seasons they will have own stars.

That’s even better than real life is. Because here we have like 15 times more good players =)

 

March 06, 2009 11:41

4,285 posts(s)

Administator

 

Alban is right when he says that there are improvements to be made in other areas that will affect this discussion. Big clubs will end letting some starts go cause they’re unhappy :)

 

March 06, 2009 14:41

678 posts(s)

 

conclusion: keep everything as it is now :)…things will start smoothing out :). Tbh, I don’t get the “no growth complaints”. I have tons of players who suddenly turned into starts :)….the new system only did me well! I now have players who are worth 40-50 mill. Before the system I was happy I had 2 players who were 10+ million.

 

June 13, 2009 16:19

241 posts(s)

 

I am seeing players growing from 90 to 100 skill in half season at age 23.

Thats more luck than anything else. I think you should be awarded only when you make an educated guess not when its pure luck.

By the way this happened in my favor and honestly i never thought this guy would turn out to be this good.

You develop your youth into a decent player in seven years and in half season he becomes from mediocre to world class.

I am wondering if the majority is happy with the current system or not.

 

June 15, 2009 13:18

299 posts(s)

 

I don’t see anything strange in that. At age 23 a player is usually at the closing stages of his development, and like in RL it is usually the main skill’s development that lasts longer. So in yours players case he had finished growing in all other attributes and all the development points left for him went to his main skill.
It is also possible that one season as player’s development focuses on 1-2-3 skills, and the next season the focus moves on other attributes.
An educated guess is still a matter of intuition, in some cases your expectations will be succeeded and in some other cases they will be not fulfilled. And like in RL young talents can turn out to be mediocre or superstars beyond expectations. In addition, development can be gradual or in hops, or it can take a breakthrough year.

 

June 18, 2009 12:12

678 posts(s)

 

well said :))

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